made menu buttons wider (looks nicer, IMO)

svn-id: r11155
This commit is contained in:
Max Horn 2003-11-05 14:35:35 +00:00
parent e20bf2cd63
commit 5bf6e9afa0

View file

@ -271,31 +271,35 @@ Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
}
enum {
rowHeight = 18,
kMainMenuWidth = (kButtonWidth + 2*8),
kMainMenuHeight = 7*rowHeight + 3*5 + 7 + 5
kRowHeight = 18,
kBigButtonWidth = 90,
kMainMenuWidth = (kBigButtonWidth + 2*8),
kMainMenuHeight = 7*kRowHeight + 3*5 + 7 + 5
};
#define addBigButton(label, cmd, hotkey) \
new ButtonWidget(this, x, y, kBigButtonWidth, 16, label, cmd, hotkey); y += kRowHeight
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
: ScummDialog(scumm, (320 - kMainMenuWidth)/2, (200 - kMainMenuHeight)/2, kMainMenuWidth, kMainMenuHeight) {
int y = 7;
const int x = (_w - kButtonWidth) / 2;
addButton(x, y, "Resume", kPlayCmd, 'P'); y += rowHeight;
const int x = (_w - kBigButtonWidth) / 2;
addBigButton("Resume", kPlayCmd, 'P');
y += 5;
addButton(x, y, "Load", kLoadCmd, 'L'); y += rowHeight;
addButton(x, y, "Save", kSaveCmd, 'S'); y += rowHeight;
addBigButton("Load", kLoadCmd, 'L');
addBigButton("Save", kSaveCmd, 'S');
y += 5;
addButton(x, y, "Options", kOptionsCmd, 'O'); y += rowHeight;
addBigButton("Options", kOptionsCmd, 'O');
#ifndef DISABLE_HELP
addButton(x, y, "Help", kHelpCmd, 'H'); y += rowHeight;
addBigButton("Help", kHelpCmd, 'H');
#endif
addButton(x, y, "About", kAboutCmd, 'A'); y += rowHeight;
addBigButton("About", kAboutCmd, 'A');
y += 5;
addButton(x, y, "Quit", kQuitCmd, 'Q'); y += rowHeight;
addBigButton("Quit", kQuitCmd, 'Q');
//
// Create the sub dialog(s)