made menu buttons wider (looks nicer, IMO)
svn-id: r11155
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e20bf2cd63
commit
5bf6e9afa0
1 changed files with 15 additions and 11 deletions
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@ -271,31 +271,35 @@ Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
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}
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enum {
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rowHeight = 18,
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kMainMenuWidth = (kButtonWidth + 2*8),
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kMainMenuHeight = 7*rowHeight + 3*5 + 7 + 5
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kRowHeight = 18,
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kBigButtonWidth = 90,
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kMainMenuWidth = (kBigButtonWidth + 2*8),
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kMainMenuHeight = 7*kRowHeight + 3*5 + 7 + 5
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};
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#define addBigButton(label, cmd, hotkey) \
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new ButtonWidget(this, x, y, kBigButtonWidth, 16, label, cmd, hotkey); y += kRowHeight
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MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
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: ScummDialog(scumm, (320 - kMainMenuWidth)/2, (200 - kMainMenuHeight)/2, kMainMenuWidth, kMainMenuHeight) {
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int y = 7;
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const int x = (_w - kButtonWidth) / 2;
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addButton(x, y, "Resume", kPlayCmd, 'P'); y += rowHeight;
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const int x = (_w - kBigButtonWidth) / 2;
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addBigButton("Resume", kPlayCmd, 'P');
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y += 5;
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addButton(x, y, "Load", kLoadCmd, 'L'); y += rowHeight;
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addButton(x, y, "Save", kSaveCmd, 'S'); y += rowHeight;
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addBigButton("Load", kLoadCmd, 'L');
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addBigButton("Save", kSaveCmd, 'S');
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y += 5;
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addButton(x, y, "Options", kOptionsCmd, 'O'); y += rowHeight;
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addBigButton("Options", kOptionsCmd, 'O');
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#ifndef DISABLE_HELP
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addButton(x, y, "Help", kHelpCmd, 'H'); y += rowHeight;
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addBigButton("Help", kHelpCmd, 'H');
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#endif
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addButton(x, y, "About", kAboutCmd, 'A'); y += rowHeight;
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addBigButton("About", kAboutCmd, 'A');
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y += 5;
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addButton(x, y, "Quit", kQuitCmd, 'Q'); y += rowHeight;
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addBigButton("Quit", kQuitCmd, 'Q');
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//
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// Create the sub dialog(s)
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