ENGINES: resolve compile errors

This commit is contained in:
ysj1173886760 2021-06-11 10:08:16 +08:00 committed by Eugene Sandulenko
parent 073db5b715
commit 5c08d58f70
2 changed files with 3 additions and 3 deletions

View file

@ -281,7 +281,7 @@ public:
// A fallback detection method. This is not ideal as all detection lives in MetaEngine, but
// here fb detection has many engine dependencies.
virtual ADDetectedGame fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist) const override;
virtual ADDetectedGame fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
};
Common::Error SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
@ -640,7 +640,7 @@ void constructFallbackDetectionEntry(Common::String &gameId, Common::Platform pl
}
}
ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist) const {
ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
// If necessary SCI files aren't found, it can't be SCI
if (!necessarySciResourceFilesFound(allFiles))
return ADDetectedGame();