EMI: Fix dark lines in the intro

Taken from #854 and #735.
This commit is contained in:
Dries Harnie 2014-05-29 13:57:10 +02:00
parent a7b78f72f7
commit 5c0d145509
2 changed files with 20 additions and 4 deletions

View file

@ -1318,8 +1318,16 @@ void GfxOpenGL::createMaterial(Texture *material, const char *data, const CMap *
GLuint *textures = (GLuint *)material->_texture;
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
//Remove darkened lines in EMI intro
if (g_grim->getGameType() == GType_MONKEY4) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, material->_width, material->_height, 0, format, GL_UNSIGNED_BYTE, texdata);