parent
a7b78f72f7
commit
5c0d145509
2 changed files with 20 additions and 4 deletions
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@ -1318,8 +1318,16 @@ void GfxOpenGL::createMaterial(Texture *material, const char *data, const CMap *
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GLuint *textures = (GLuint *)material->_texture;
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GLuint *textures = (GLuint *)material->_texture;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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//Remove darkened lines in EMI intro
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if (g_grim->getGameType() == GType_MONKEY4) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, material->_width, material->_height, 0, format, GL_UNSIGNED_BYTE, texdata);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, material->_width, material->_height, 0, format, GL_UNSIGNED_BYTE, texdata);
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@ -905,8 +905,16 @@ void GfxOpenGLS::createMaterial(Texture *material, const char *data, const CMap
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GLuint *textures = (GLuint *)material->_texture;
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GLuint *textures = (GLuint *)material->_texture;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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//Remove darkened lines in EMI intro
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if (g_grim->getGameType() == GType_MONKEY4) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, material->_width, material->_height, 0, format, GL_UNSIGNED_BYTE, texdata);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, material->_width, material->_height, 0, format, GL_UNSIGNED_BYTE, texdata);
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