SDL: Add a OpenGL SDL backend and hook it into the SDL backend.

The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
This commit is contained in:
Johannes Schickel 2013-08-18 16:56:34 +02:00
parent 46323074e7
commit 5ce830b976
7 changed files with 861 additions and 4 deletions

View file

@ -47,6 +47,10 @@
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "graphics/cursorman.h"
#endif
#include "icons/scummvm.xpm"
@ -60,6 +64,14 @@
OSystem_SDL::OSystem_SDL()
:
#ifdef USE_OPENGL
_desktopWidth(0),
_desktopHeight(0),
_graphicsModes(0),
_graphicsMode(0),
_sdlModesCount(0),
_glModesCount(0),
#endif
_inited(false),
_initedSDL(false),
_logger(0),
@ -100,6 +112,10 @@ OSystem_SDL::~OSystem_SDL() {
delete _mutexManager;
_mutexManager = 0;
#ifdef USE_OPENGL
delete[] _graphicsModes;
#endif
delete _logger;
_logger = 0;
@ -129,6 +145,11 @@ void OSystem_SDL::init() {
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
#ifdef USE_OPENGL
// Setup a list with both SDL and OpenGL graphics modes
setupGraphicsModes();
#endif
}
void OSystem_SDL::initBackend() {
@ -140,8 +161,46 @@ void OSystem_SDL::initBackend() {
if (_eventSource == 0)
_eventSource = new SdlEventSource();
int graphicsManagerType = 0;
#ifdef USE_OPENGL
// Query the desktop resolution. We simply hope nothing tried to change
// the resolution so far.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) {
_desktopWidth = videoInfo->current_w;
_desktopHeight = videoInfo->current_h;
}
#endif
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
#ifdef USE_OPENGL
if (ConfMan.hasKey("gfx_mode")) {
Common::String gfxMode(ConfMan.get("gfx_mode"));
bool use_opengl = false;
const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
int i = 0;
while (mode->name) {
if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) {
_graphicsMode = i + _sdlModesCount;
use_opengl = true;
}
mode++;
++i;
}
// If the gfx_mode is from OpenGL, create the OpenGL graphics manager
if (use_opengl) {
_graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource);
graphicsManagerType = 1;
}
}
#endif
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
graphicsManagerType = 0;
}
}
if (_savefileManager == 0)
@ -183,7 +242,13 @@ void OSystem_SDL::initBackend() {
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
if (graphicsManagerType == 0)
((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
#ifdef USE_OPENGL
else if (graphicsManagerType == 1)
((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
#endif
}
#if defined(USE_TASKBAR)
@ -208,8 +273,9 @@ void OSystem_SDL::initSDL() {
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
#ifdef WEBOS
// WebOS needs this flag or otherwise the application won't start
#if defined(WEBOS) || defined(USE_OPENGL)
// WebOS needs this flag or otherwise the application won't start.
// OpenGL SDL needs this to query the desktop resolution on startup.
sdlFlags |= SDL_INIT_VIDEO;
#endif
@ -478,3 +544,160 @@ Common::TimerManager *OSystem_SDL::getTimerManager() {
return _timerManager;
#endif
}
#ifdef USE_OPENGL
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
return _graphicsModes;
}
int OSystem_SDL::getDefaultGraphicsMode() const {
// Return the default graphics mode from the current graphics manager
if (_graphicsMode < _sdlModesCount)
return _graphicsManager->getDefaultGraphicsMode();
else
return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount;
}
bool OSystem_SDL::setGraphicsMode(int mode) {
const OSystem::GraphicsMode *srcMode;
int i;
// Check if mode is from SDL or OpenGL
if (mode < _sdlModesCount) {
srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes();
i = 0;
} else {
srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
i = _sdlModesCount;
}
// Very hacky way to set up the old graphics manager state, in case we
// switch from SDL->OpenGL or OpenGL->SDL.
//
// This is a probably temporary workaround to fix bugs like #3368143
// "SDL/OpenGL: Crash when switching renderer backend".
const int screenWidth = _graphicsManager->getWidth();
const int screenHeight = _graphicsManager->getHeight();
const bool arState = _graphicsManager->getFeatureState(kFeatureAspectRatioCorrection);
const bool fullscreen = _graphicsManager->getFeatureState(kFeatureFullscreenMode);
const bool cursorPalette = _graphicsManager->getFeatureState(kFeatureCursorPalette);
#ifdef USE_RGB_COLOR
const Graphics::PixelFormat pixelFormat = _graphicsManager->getScreenFormat();
#endif
bool switchedManager = false;
// Loop through modes
while (srcMode->name) {
if (i == mode) {
// If the new mode and the current mode are not from the same graphics
// manager, delete and create the new mode graphics manager
if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
debug(1, "switching to plain SDL graphics");
delete _graphicsManager;
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
_graphicsManager->beginGFXTransaction();
switchedManager = true;
} else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
debug(1, "switching to OpenGL graphics");
delete _graphicsManager;
_graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource);
((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
_graphicsManager->beginGFXTransaction();
switchedManager = true;
}
_graphicsMode = mode;
if (switchedManager) {
#ifdef USE_RGB_COLOR
_graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat);
#else
_graphicsManager->initSize(screenWidth, screenHeight, 0);
#endif
_graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState);
_graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen);
_graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette);
// Worst part about this right now, tell the cursor manager to
// resetup the cursor + cursor palette if necessarily
// First we need to try to setup the old state on the new manager...
if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) {
// Oh my god if this failed the client code might just explode.
return false;
}
// Next setup the cursor again
CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
CursorMan.popCursor();
// Next setup cursor palette if needed
if (cursorPalette) {
CursorMan.pushCursorPalette(0, 0, 0);
CursorMan.popCursorPalette();
}
_graphicsManager->beginGFXTransaction();
// Oh my god if this failed the client code might just explode.
return _graphicsManager->setGraphicsMode(srcMode->id);
} else {
return _graphicsManager->setGraphicsMode(srcMode->id);
}
}
i++;
srcMode++;
}
return false;
}
int OSystem_SDL::getGraphicsMode() const {
return _graphicsMode;
}
void OSystem_SDL::setupGraphicsModes() {
const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes();
const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes();
_sdlModesCount = 0;
_glModesCount = 0;
// Count the number of graphics modes
const OSystem::GraphicsMode *srcMode = sdlGraphicsModes;
while (srcMode->name) {
_sdlModesCount++;
srcMode++;
}
srcMode = openglGraphicsModes;
while (srcMode->name) {
_glModesCount++;
srcMode++;
}
// Allocate enough space for merged array of modes
_graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1];
// Copy SDL graphics modes
memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode));
// Copy OpenGL graphics modes
memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode));
// Set a null mode at the end
memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode));
// Set new internal ids for all modes
int i = 0;
OSystem::GraphicsMode *mode = _graphicsModes;
while (mode->name) {
mode->id = i++;
mode++;
}
}
#endif