now two inventory items can be combined

svn-id: r11823
This commit is contained in:
Robert Göffringmann 2003-12-21 16:50:02 +00:00
parent 7c09bd869b
commit 5d8516f2ec
6 changed files with 25 additions and 34 deletions

View file

@ -856,7 +856,7 @@ int SwordLogic::fnFadeDown(BsObject *cpt, int32 id, int32 speed, int32 d, int32
}
int SwordLogic::fnFadeUp(BsObject *cpt, int32 id, int32 speed, int32 d, int32 e, int32 f, int32 z, int32 x) {
//warning("fnFadeUp speed = %d", speed);
warning("fnFadeUp speed = %d", speed);
//_screen->fadeUpPalette();
return SCRIPT_CONT;
}
@ -894,6 +894,9 @@ int SwordLogic::fnSetPaletteToCut(BsObject *cpt, int32 id, int32 c, int32 d, int
int SwordLogic::fnPlaySequence(BsObject *cpt, int32 id, int32 sequenceId, int32 d, int32 e, int32 f, int32 z, int32 x) {
warning("fnPlaySequence(%d) called", sequenceId);
_scriptVars[NEW_PALETTE] = 1;
/* the logic usually calls fnFadeDown before playing the sequence, so we have to
set NEW_PALETTE now to force a palette refresh */
return SCRIPT_CONT;
}
@ -1539,9 +1542,8 @@ int SwordLogic::fnPreload(BsObject *cpt, int32 id, int32 resId, int32 b, int32 c
}
int SwordLogic::fnCheckCD(BsObject *cpt, int32 id, int32 screen, int32 b, int32 c, int32 d, int32 z, int32 x) {
warning("fnCheckCd called");
// Not sure if we really have to check that here. I think we can do it in the main loop
// and leave a dummy here.
// only a dummy, here.
// the check is done in the mainloop
return SCRIPT_CONT;
}