changed cd checking code, gives warnings about everything now.

svn-id: r16024
This commit is contained in:
Robert Göffringmann 2004-12-10 17:55:03 +00:00
parent d15d3bf97d
commit 5dc8b51b27
4 changed files with 197 additions and 45 deletions

View file

@ -74,6 +74,8 @@ void Logic::initialize(void) {
memset(_scriptVars, 0, NUM_SCRIPT_VARS * sizeof(uint32));
for (uint8 cnt = 0; cnt < NON_ZERO_SCRIPT_VARS; cnt++)
_scriptVars[_scriptVarInit[cnt][0]] = _scriptVarInit[cnt][1];
if (SwordEngine::_systemVars.isDemo)
_scriptVars[PLAYINGDEMO] = 1;
delete _eventMan;
_eventMan = new EventManager();

View file

@ -158,6 +158,8 @@ int SwordEngine::init(GameDetector &detector) {
_system->initSize(640, 480);
_system->endGFXTransaction();
checkCdFiles();
debug(5, "Starting resource manager");
_resMan = new ResMan("swordres.rif");
debug(5, "Starting object manager");
@ -235,61 +237,185 @@ void SwordEngine::reinitialize(void) {
_systemVars.wantFade = true;
}
void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or what...
const char *speechFiles[] = {
void SwordEngine::flagsToBool(bool *dest, uint8 flags) {
uint8 bitPos = 0;
while (flags) {
if (flags & 1)
dest[bitPos] = true;
flags >>= 1;
bitPos++;
}
}
static const char *errorMsgs[] = {
"The file \"%s\" is missing and the game doesn't work without it.\n"
"Please copy it from CD %d and try starting the game again.\n"
"The Readme file also contains further information.",
"%d important files are missing, the game can't start without them.\n"
"Please copy these files from their corresponding CDs:\n",
"The file \"%s\" is missing.\n"
"Even though the game may initially seem to\n"
"work fine, it will crash when it needs the\n"
"data from this file and you will be thrown back to your last savegame.\n"
"Please copy the file from CD %d and start the game again.",
"%d files are missing.\n"
"Even though the game may initially seem to\n"
"work fine, it will crash when it needs the\n"
"data from these files and you will be thrown back to your last savegame.\n"
"Please copy these files from their corresponding CDs:\n"
};
const CdFile SwordEngine::_cdFileList[] = {
{ "paris2.clu", FLAG_CD1 },
{ "ireland.clu", FLAG_CD2 },
{ "paris3.clu", FLAG_CD1 },
{ "paris4.clu", FLAG_CD1 },
{ "scotland.clu", FLAG_CD2 },
{ "spain.clu", FLAG_CD2 },
{ "syria.clu", FLAG_CD2 },
{ "train.clu", FLAG_CD2 },
{ "compacts.clu", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
{ "general.clu", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
{ "maps.clu", FLAG_CD1 | FLAG_DEMO },
{ "paris1.clu", FLAG_CD1 | FLAG_DEMO },
{ "scripts.clu", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
{ "swordres.rif", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
{ "text.clu", FLAG_CD1 | FLAG_DEMO },
{ "cows.mad", FLAG_DEMO },
{ "speech1.clu", FLAG_SPEECH1 },
{ "speech2.clu", FLAG_SPEECH2 }
#ifdef USE_MAD
"SPEECH%d.CL3",
,{ "speech1.cl3", FLAG_SPEECH1 },
{ "speech2.cl3", FLAG_SPEECH2 }
#endif
#ifdef USE_VORBIS
"SPEECH%d.CLV",
,{ "speech1.clv", FLAG_SPEECH1 },
{ "speech2.clv", FLAG_SPEECH2 }
#endif
"SPEECH%d.CLU"
};
bool fileFound[2] = { false, false };
File test;
};
_systemVars.playSpeech = true;
_systemVars.isDemo = false;
for (int i = 1; i <= 2; i++) {
for (int j = 0; j < ARRAYSIZE(speechFiles); j++) {
char fileName[12];
sprintf(fileName, speechFiles[j], i);
if (test.open(fileName)) {
test.close();
fileFound[i - 1] = true;
break;
void SwordEngine::showFileErrorMsg(uint8 type, bool *fileExists) {
char msg[1024];
int missCnt = 0, missNum = 0;
for (int i = 0; i < ARRAYSIZE(_cdFileList); i++)
if (!fileExists[i]) {
missCnt++;
missNum = i;
}
assert(missCnt > 0); // this function shouldn't get called if there's nothing missing.
warning("%d files missing", missCnt);
int msgId = (type == TYPE_IMMED) ? 0 : 2;
if (missCnt == 1) {
sprintf(msg, errorMsgs[msgId],
_cdFileList[missNum].name, (_cdFileList[missNum].flags & FLAG_CD2) ? 2 : 1);
warning(msg);
} else {
char *pos = msg + sprintf(msg, errorMsgs[msgId + 1], missCnt);
warning(msg);
for (int i = 0; i < ARRAYSIZE(_cdFileList); i++)
if (!fileExists[i]) {
warning("\"%s\" (CD %d)", _cdFileList[i].name, (_cdFileList[i].flags & FLAG_CD2) ? 2 : 1);
pos += sprintf(pos, "\"%s\" (CD %d)\n", _cdFileList[i].name, (_cdFileList[i].flags & FLAG_CD2) ? 2 : 1);
}
}
}
GUI::MessageDialog dialog(msg);
dialog.runModal();
if (type == TYPE_IMMED) // we can't start without this file, so error() out.
error(msg);
}
if (fileFound[0] && fileFound[1]) {
// both files exist, assume running from HDD and everything's fine.
_systemVars.runningFromCd = false;
_systemVars.playSpeech = true;
} else { // speech1 & speech2 not present. are we running from cd?
if (test.open("cows.mad")) {
_systemVars.isDemo = true;
Logic::_scriptVars[PLAYINGDEMO] = 1;
test.close();
}
if (test.open("cd1.id")) {
_systemVars.runningFromCd = true;
_systemVars.currentCD = 1;
test.close();
} else if (test.open("cd2.id")) {
_systemVars.runningFromCd = true;
_systemVars.currentCD = 2;
void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or what...
File test;
bool fileExists[30];
bool isFullVersion = false; // default to demo version
bool missingTypes[8] = { false, false, false, false, false, false, false, false };
bool foundTypes[8] = { false, false, false, false, false, false, false, false };
bool cd2FilesFound = false;
_systemVars.runningFromCd = false;
_systemVars.playSpeech = true;
// check all files and look out if we can find a file that wouldn't exist if this was the demo version
for (int fcnt = 0; fcnt < ARRAYSIZE(_cdFileList); fcnt++) {
if (test.open(_cdFileList[fcnt].name)) {
test.close();
fileExists[fcnt] = true;
flagsToBool(foundTypes, _cdFileList[fcnt].flags);
if (!(_cdFileList[fcnt].flags & FLAG_DEMO))
isFullVersion = true;
if (_cdFileList[fcnt].flags & FLAG_CD2)
cd2FilesFound = true;
} else {
const char msg[] = "Unable to find the game files.\nPlease read the ScummVM documentation";
GUI::MessageDialog dialog(msg);
dialog.runModal();
error(msg);
flagsToBool(missingTypes, _cdFileList[fcnt].flags);
fileExists[fcnt] = false;
}
}
// check cutscene pack version
if (((_features & GF_DEMO) == 0) != isFullVersion) // shouldn't happen...
warning("Your Broken Sword 1 version looks like a %s version but you are starting it as a %s version", isFullVersion ? "full" : "demo", (_features & GF_DEMO) ? "demo" : "full");
if (foundTypes[TYPE_SPEECH1]) // we found some kind of speech1 file (.clu, .cl3, .clv)
missingTypes[TYPE_SPEECH1] = false; // so we don't care if there's a different kind missing
if (foundTypes[TYPE_SPEECH2]) // same for speech2
missingTypes[TYPE_SPEECH2] = false;
if (isFullVersion) // if this is the full version...
missingTypes[TYPE_DEMO] = false; // then we don't need demo files...
else // and vice versa
missingTypes[TYPE_SPEECH1] = missingTypes[TYPE_SPEECH2] = missingTypes[TYPE_CD1] = missingTypes[TYPE_CD2] = false;
bool somethingMissing = false;
for (int i = 0; i < 8; i++)
somethingMissing |= missingTypes[i];
if (somethingMissing) { // okay, there *are* files missing
// first, update the fileExists[] array depending on our changed missingTypes
for (int fileCnt = 0; fileCnt < ARRAYSIZE(_cdFileList); fileCnt++)
if (!fileExists[fileCnt]) {
fileExists[fileCnt] = true;
for (int flagCnt = 0; flagCnt < 8; flagCnt++)
if (missingTypes[flagCnt] && ((_cdFileList[fileCnt].flags & (1 << flagCnt)) != 0))
fileExists[fileCnt] = false; // this is one of the files we were looking for
}
if (missingTypes[TYPE_IMMED]) {
// important files missing, can't start the game without them
showFileErrorMsg(TYPE_IMMED, fileExists);
} else if ((!missingTypes[TYPE_CD1]) && !cd2FilesFound) {
/* we have all the data from cd one, but not a single one from CD2.
I'm not sure how we should handle this, for now I'll just assume that the
user has set up the extrapath correctly and copied the necessary files to HDD.
A quite optimistic assumption, I'd say. Maybe we should change this for the release
to warn the user? */
warning("CD2 data files not found. I hope you know what you're doing and that\n"
"you have set up the extrapath and additional data correctly.\n"
"If you didn't, you should better read the ScummVM readme file");
_systemVars.runningFromCd = true;
_systemVars.playSpeech = true;
} else if (missingTypes[TYPE_CD1] || missingTypes[TYPE_CD2]) {
// several files from CD1 both CDs are missing. we can probably start, but it'll crash sooner or later
showFileErrorMsg(TYPE_CD1, fileExists);
} else if (missingTypes[TYPE_SPEECH1] || missingTypes[TYPE_SPEECH2]) {
// not so important, but there won't be any voices
if (missingTypes[TYPE_SPEECH1] && missingTypes[TYPE_SPEECH2])
warning("Unable to find the speech files. The game will work, but you won't hear any voice output.\n"
"Please copy the SPEECH.CLU files from both CDs and rename them to SPEECH1.CLU and SPEECH2.CLU,\n"
"corresponding to the CD number.\n",
"Please read the ScummVM Readme file for more information");
else
warning("Unable to find the speech file from CD %d.\n"
"You won't hear any voice output in that part of the game.\n"
"Please read the ScummVM Readme file for more information", missingTypes[TYPE_SPEECH1] ? 1 : 2);
} else if (missingTypes[TYPE_DEMO]) {
// for the demo version, we simply expect to have all files immediately
showFileErrorMsg(TYPE_IMMED, fileExists);
}
} // everything's fine, let's play.
/*if (!isFullVersion)
_systemVars.isDemo = true;
*/
// make the demo flag depend on the Gamesettings for now, and not on what the datafiles look like
_systemVars.isDemo = (_features & GF_DEMO) != 0;
_systemVars.cutscenePackVersion = 0;
#ifdef USE_MPEG2
if (test.open("intro.snd")) {
@ -300,8 +426,6 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
}
int SwordEngine::go() {
checkCdFiles();
uint16 startPos = ConfMan.getInt("boot_param");
if (startPos)

View file

@ -84,6 +84,8 @@ private:
void checkCdFiles(void);
void checkCd(void);
void showFileErrorMsg(uint8 type, bool *fileExists);
void flagsToBool(bool *dest, uint8 flags);
uint8 mainLoop(void);
uint16 _mouseX, _mouseY, _mouseState;
@ -98,7 +100,8 @@ private:
Menu *_menu;
Music *_music;
Control *_control;
static const uint8 _cdList[TOTAL_SECTIONS];
static const uint8 _cdList[TOTAL_SECTIONS];
static const CdFile _cdFileList[];
};
} // End of namespace Sword1

View file

@ -116,6 +116,29 @@ struct WalkGridHeader {
#pragma END_PACK_STRUCTS
#endif
enum fileTypes {
TYPE_CD1 = 0,
TYPE_CD2,
TYPE_DEMO,
TYPE_IMMED,
TYPE_SPEECH1,
TYPE_SPEECH2
};
enum fileFlags {
FLAG_CD1 = (1 << TYPE_CD1), // this file is on cd1
FLAG_CD2 = (1 << TYPE_CD2), // this file is on cd2
FLAG_DEMO = (1 << TYPE_DEMO), // file for the demo version
FLAG_IMMED = (1 << TYPE_IMMED), // this file is needed immediately, game won't start without it
FLAG_SPEECH1 = (1 << TYPE_SPEECH1),
FLAG_SPEECH2 = (1 << TYPE_SPEECH2)
};
struct CdFile {
char *name;
uint8 flags;
};
enum Language {
BS1_ENGLISH = 0,
BS1_FRENCH,