TSAGE: Reworked the saving code to fix crashes

Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
This commit is contained in:
Paul Gilbert 2011-04-19 21:02:27 +10:00
parent d18f8e8564
commit 5dcfd1e32c
5 changed files with 45 additions and 7 deletions

View file

@ -151,13 +151,13 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
}
Common::Error Saver::restore(int slot) {
assert(!getMacroSaveFlag());
assert(!getMacroRestoreFlag());
// Signal any objects registered for notification
_loadNotifiers.notify(false);
// Set fields
_macroSaveFlag = true;
_macroRestoreFlag = true;
_saveSlot = slot;
_unresolvedPtrs.clear();
@ -335,7 +335,7 @@ bool Saver::savegamesExist() const {
*/
int Saver::blockIndexOf(SavedObject *p) {
int objIndex = 1;
SynchronisedList<SavedObject *>::iterator iObj;
Common::List<SavedObject *>::iterator iObj;
for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
SavedObject *iObjP = *iObj;
@ -346,6 +346,30 @@ int Saver::blockIndexOf(SavedObject *p) {
return 0;
}
/**
* Returns the number of objects in the object list registry
*/
int Saver::getObjectCount() const {
int count = 0;
Common::List<SavedObject *>::const_iterator i;
for (i = _objList.begin(); i != _objList.end(); ++i, ++count)
;
return count;
}
/**
* List any currently active objects
*/
void Saver::listObjects() {
Common::List<SavedObject *>::iterator i;
int count = 1;
for (i = _objList.begin(); i != _objList.end(); ++i, ++count)
debug("%d - %s", count, (*i)->getClassName().c_str());
debug("");
}
/**
* Returns the pointer associated with the specified object index
*/
@ -358,12 +382,14 @@ void Saver::resolveLoadPointers() {
int objIndex = 1;
for (SynchronisedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
Common::List<SavedObjectRef>::iterator iPtr;
SavedObject *pObj = *iObj;
for (iPtr = _unresolvedPtrs.begin(); iPtr != _unresolvedPtrs.end(); ) {
SavedObjectRef &r = *iPtr;
if (r._objIndex == objIndex) {
// Found an unresolved pointer to this object
*r._savedObject = *iObj;
SavedObject **objPP = r._savedObject;
*objPP = pObj;
iPtr = _unresolvedPtrs.erase(iPtr);
} else {
++iPtr;