SCI: Some changes regarding the string heap in saved games

- Maintain the state of the string heap space in saved games
- Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer()
- Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch
- Removed direct access to the _baseObj variable of objects

svn-id: r54133
This commit is contained in:
Filippos Karapetis 2010-11-08 00:18:34 +00:00
parent 97a98cf9db
commit 5de2668939
6 changed files with 158 additions and 112 deletions

View file

@ -60,6 +60,8 @@ struct SciScriptSignature {
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
#if 0
// ===========================================================================
// Castle of Dr. Brain
// cipher::init (script 391) is called on room 380 init. This resets the word
@ -105,6 +107,8 @@ const SciScriptSignature castlebrainSignatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
#endif
// ===========================================================================
// stayAndHelp::changeState (0) is called when ego swims to the left or right
// boundaries of room 660. Normally a textbox is supposed to get on screen
@ -402,69 +406,73 @@ const SciScriptSignature gk1Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
#if 0
// ===========================================================================
// this here gets called on entry and when going out of game windows
// uEvt::port will not get changed after kDisposeWindow but a bit later, so
// we would get an invalid port handle to a kSetPort call. We just patch in
// resetting of the port selector. We destroy the stop/fade code in there,
// it seems it isn't used at all in the game.
//const byte hoyle4SignaturePortFix[] = {
// 28,
// 0x39, 0x09, // pushi 09
// 0x89, 0x0b, // lsg 0b
// 0x39, 0x64, // pushi 64
// 0x38, 0xc8, 0x00, // pushi 00c8
// 0x38, 0x2c, 0x01, // pushi 012c
// 0x38, 0x90, 0x01, // pushi 0190
// 0x38, 0xf4, 0x01, // pushi 01f4
// 0x38, 0x58, 0x02, // pushi 0258
// 0x38, 0xbc, 0x02, // pushi 02bc
// 0x38, 0x20, 0x03, // pushi 0320
// 0x46, // calle [xxxx] [xxxx] [xx]
// +5, 43, // [skip 5 bytes]
// 0x30, 0x27, 0x00, // bnt 0027 -> end of routine
// 0x87, 0x00, // lap 00
// 0x30, 0x19, 0x00, // bnt 0019 -> fade out
// 0x87, 0x01, // lap 01
// 0x30, 0x14, 0x00, // bnt 0014 -> fade out
// 0x38, 0xa7, 0x00, // pushi 00a7
// 0x76, // push0
// 0x80, 0x29, 0x01, // lag 0129
// 0x4a, 0x04, // send 04 - call song::stop
// 0x39, 0x27, // pushi 27
// 0x78, // push1
// 0x8f, 0x01, // lsp 01
// 0x51, 0x54, // class 54
// 0x4a, 0x06, // send 06 - call PlaySong::play
// 0x33, 0x09, // jmp 09 -> end of routine
// 0x38, 0xaa, 0x00, // pushi 00aa
// 0x76, // push0
// 0x80, 0x29, 0x01, // lag 0129
// 0x4a, 0x04, // send 04
// 0x48, // ret
// 0
//};
const byte hoyle4SignaturePortFix[] = {
28,
0x39, 0x09, // pushi 09
0x89, 0x0b, // lsg 0b
0x39, 0x64, // pushi 64
0x38, 0xc8, 0x00, // pushi 00c8
0x38, 0x2c, 0x01, // pushi 012c
0x38, 0x90, 0x01, // pushi 0190
0x38, 0xf4, 0x01, // pushi 01f4
0x38, 0x58, 0x02, // pushi 0258
0x38, 0xbc, 0x02, // pushi 02bc
0x38, 0x20, 0x03, // pushi 0320
0x46, // calle [xxxx] [xxxx] [xx]
+5, 43, // [skip 5 bytes]
0x30, 0x27, 0x00, // bnt 0027 -> end of routine
0x87, 0x00, // lap 00
0x30, 0x19, 0x00, // bnt 0019 -> fade out
0x87, 0x01, // lap 01
0x30, 0x14, 0x00, // bnt 0014 -> fade out
0x38, 0xa7, 0x00, // pushi 00a7
0x76, // push0
0x80, 0x29, 0x01, // lag 0129
0x4a, 0x04, // send 04 - call song::stop
0x39, 0x27, // pushi 27
0x78, // push1
0x8f, 0x01, // lsp 01
0x51, 0x54, // class 54
0x4a, 0x06, // send 06 - call PlaySong::play
0x33, 0x09, // jmp 09 -> end of routine
0x38, 0xaa, 0x00, // pushi 00aa
0x76, // push0
0x80, 0x29, 0x01, // lag 0129
0x4a, 0x04, // send 04
0x48, // ret
0
};
//const uint16 hoyle4PatchPortFix[] = {
// PATCH_ADDTOOFFSET | +33,
// 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
// 0x76, // push0
// 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
// 0x4a, 0x04, // send 04 - read User::curEvent
//
// 0x38, 0x93, 0x00, // pushi 0093 (selector port)
// 0x78, // push1
// 0x76, // push0
// 0x4a, 0x06, // send 06 - write 0 to that object::port
// 0x48, // ret
// PATCH_END
//};
const uint16 hoyle4PatchPortFix[] = {
PATCH_ADDTOOFFSET | +33,
0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
0x76, // push0
0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
0x4a, 0x04, // send 04 - read User::curEvent
0x38, 0x93, 0x00, // pushi 0093 (selector port)
0x78, // push1
0x76, // push0
0x4a, 0x06, // send 06 - write 0 to that object::port
0x48, // ret
PATCH_END
};
// script, description, magic DWORD, adjust
//const SciScriptSignature hoyle4Signatures[] = {
// { 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
// { 0, NULL, 0, 0, NULL, NULL }
//};
const SciScriptSignature hoyle4Signatures[] = {
{ 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
{ 0, NULL, 0, 0, NULL, NULL }
};
#endif
// ===========================================================================
// at least during harpy scene export 29 of script 0 is called in kq5cd and
@ -874,9 +882,12 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
const SciScriptSignature *signatureTable = NULL;
switch (g_sci->getGameId()) {
// Dr. Brain now works because we properly maintain the state of the string heap in savegames
#if 0
case GID_CASTLEBRAIN:
signatureTable = castlebrainSignatures;
break;
#endif
case GID_ECOQUEST:
signatureTable = ecoquest1Signatures;
break;
@ -890,9 +901,11 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
signatureTable = gk1Signatures;
break;
// hoyle4 now works due to workaround inside GfxPorts
//case GID_HOYLE4:
// signatureTable = hoyle4Signatures;
// break;
#if 0
case GID_HOYLE4:
signatureTable = hoyle4Signatures;
break;
#endif
case GID_KQ5:
signatureTable = kq5Signatures;
break;