Implemented new script methods
svn-id: r26992
This commit is contained in:
parent
30142129c0
commit
5e0fd79a5a
2 changed files with 39 additions and 0 deletions
|
@ -463,6 +463,34 @@ void Script::decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3)
|
|||
fields.numGroats() -= numGroats;
|
||||
}
|
||||
|
||||
// Sets a character moving to the player's room (if they're not already there)
|
||||
|
||||
void Script::moveCharacterToPlayer(uint16 characterId, uint16 v2, uint16 v3) {
|
||||
Resources &res = Resources::getReference();
|
||||
Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID);
|
||||
Hotspot *charHotspot = res.getActiveHotspot(characterId);
|
||||
assert(charHotspot);
|
||||
|
||||
// If character in same room as player, then no need to do anything
|
||||
if (!charHotspot->currentActions().isEmpty() &&
|
||||
(charHotspot->currentActions().top().roomNumber() == playerHotspot->roomNumber()))
|
||||
return;
|
||||
|
||||
uint16 destRoom = playerHotspot->roomNumber();
|
||||
RoomTranslationRecord *rec;
|
||||
for (rec = &roomTranslations[0]; rec->srcRoom != 0; ++rec) {
|
||||
if (rec->srcRoom == destRoom) {
|
||||
destRoom = rec->destRoom;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (charHotspot->currentActions().isEmpty())
|
||||
charHotspot->currentActions().addFront(DISPATCH_ACTION, destRoom);
|
||||
else
|
||||
charHotspot->currentActions().top().setRoomNumber(destRoom);
|
||||
}
|
||||
|
||||
// Sets the tick handler for the village Skorl to an alternate handler
|
||||
|
||||
void Script::setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3) {
|
||||
|
@ -510,6 +538,13 @@ void Script::enableGargoylesTalk(uint16 v1, uint16 v2, uint16 v3) {
|
|||
g2->actions = 1 << (TALK_TO - 1);
|
||||
}
|
||||
|
||||
// Flags the player as dead
|
||||
|
||||
void Script::killPlayer(uint16 v1, uint16 v2, uint16 v3) {
|
||||
Game &game = Game::getReference();
|
||||
game.setState(GS_RESTORE_RESTART);
|
||||
}
|
||||
|
||||
// Loads the specified animation, completely bypassing the standard process
|
||||
// of checking for a load proc/sequence
|
||||
|
||||
|
@ -600,11 +635,13 @@ SequenceMethodRecord scriptMethods[] = {
|
|||
{49, Script::setSupportData},
|
||||
{50, Script::givePlayerItem},
|
||||
{51, Script::decreaseNumGroats},
|
||||
{53, Script::moveCharacterToPlayer},
|
||||
{54, Script::setVillageSkorlTickProc},
|
||||
{55, Script::freeGoewin},
|
||||
{56, Script::barmanServe},
|
||||
{57, Script::getNumGroats},
|
||||
{59, Script::enableGargoylesTalk},
|
||||
{61, Script::killPlayer},
|
||||
{62, Script::animationLoad},
|
||||
{63, Script::addActions},
|
||||
{64, Script::randomToGeneral},
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue