moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
svn-id: r15921
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16 changed files with 1529 additions and 1506 deletions
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@ -727,7 +727,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);
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if (_heversion >= 71)
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s->saveLoadArrayOf(_wizPolygons, _wizNumPolygons, sizeof(_wizPolygons[0]), polygonEntries);
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s->saveLoadArrayOf(_wiz._polygons, ARRAYSIZE(_wiz._polygons), sizeof(_wiz._polygons[0]), polygonEntries);
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s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
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if (s->isLoading() && savegameVersion < VER(13)) {
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// Since roughly v13 of the save games, the objs storage has changed a bit
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