BACKENDS: HiDPI support in OpenGL backend
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7 changed files with 83 additions and 12 deletions
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@ -955,17 +955,13 @@ void OpenGLGraphicsManager::handleResizeImpl(const int width, const int height,
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overlayWidth = MAX<uint>(overlayWidth, 256);
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overlayHeight = MAX<uint>(overlayHeight, 200);
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// HACK: Reduce the size of the overlay on high DPI screens.
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overlayWidth = fracToInt(overlayWidth * (intToFrac(90) / xdpi));
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overlayHeight = fracToInt(overlayHeight * (intToFrac(90) / ydpi));
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if (!_overlay || _overlay->getFormat() != _defaultFormatAlpha) {
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delete _overlay;
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_overlay = nullptr;
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_overlay = createSurface(_defaultFormatAlpha);
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assert(_overlay);
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// We should NOT always filter the overlay with GL_LINEAR.
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// We should NOT always filter the overlay with GL_LINEAR.
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// In previous versions we always did use GL_LINEAR to assure the UI
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// would be readable in case it needed to be scaled -- it would not affect it otherwise.
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// However in modern devices due to larger screen size the UI display looks blurry
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