Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366
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2 changed files with 2 additions and 6 deletions
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@ -251,7 +251,6 @@ protected:
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GameHandler *_gameHandler;
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NotesHandler *_notesHandler;
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TempSpriteHandler *_tempSpriteHandler;
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ScreenshotHandler *_screenshotHandler;
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SaveHandler *getHandler(const char *fileName) const;
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