Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.

Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads

svn-id: r43366
This commit is contained in:
Sven Hesse 2009-08-14 15:22:43 +00:00
parent 0064a1bc37
commit 5e90ce3536
2 changed files with 2 additions and 6 deletions

View file

@ -251,7 +251,6 @@ protected:
GameHandler *_gameHandler;
NotesHandler *_notesHandler;
TempSpriteHandler *_tempSpriteHandler;
ScreenshotHandler *_screenshotHandler;
SaveHandler *getHandler(const char *fileName) const;