implemented mouse luggage stuff

svn-id: r12039
This commit is contained in:
Robert Göffringmann 2003-12-30 21:32:50 +00:00
parent 3230a203e4
commit 5e947dab38
4 changed files with 92 additions and 58 deletions

View file

@ -1049,7 +1049,6 @@ int SwordLogic::fnISpeak(BsObject *cpt, int32 id, int32 cdt, int32 textNo, int32
cdt = GEOSTDLCDT; // workaround for missing animation when examining
spr = GEOSTDL; // the conductor on the train roof
}
_mouse->flushEvents(); // prevent player from accidently clicking text away within first three frames
cpt->o_logic = LOGIC_speech;
// first setup the talk animation
@ -1348,7 +1347,6 @@ int SwordLogic::fnWalk(BsObject *cpt, int32 id, int32 x, int32 y, int32 dir, int
cpt->o_down_flag = 1; // 1 means okay.
// if both mouse buttons were pressed on an exit => skip george's walk
if ((id == GEORGE) && (_mouse->testEvent() == MOUSE_BOTH_BUTTONS)) {
_mouse->flushEvents();
int32 target = _scriptVars[CLICK_ID];
// exceptions: compacts that use hand pointers but are not actually exits
if ((target != LEFT_SCROLL_POINTER) && (target != RIGHT_SCROLL_POINTER) &&

View file

@ -127,9 +127,10 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
if (_objects[cnt]->wasClicked(x, y))
if (mouseEvent & BS1L_BUTTON_DOWN) {
if (SwordLogic::_scriptVars[OBJECT_HELD]) {
if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt])
if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
_mouse->setLuggage(0, 0);
SwordLogic::_scriptVars[OBJECT_HELD] = 0; // reselected => deselect it
else { // the player is clicking another item on this one.
} else { // the player is clicking another item on this one.
// run its use-script, if there is one
SwordLogic::_scriptVars[SECOND_ITEM] = _menuList[cnt];
}
@ -138,8 +139,10 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
refreshMenus = true;
} else if (mouseEvent & BS1L_BUTTON_UP) {
if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
_mouse->setLuggage(_objectDefs[_menuList[cnt]].luggageIconRes, 0);
return cnt + 1;
} else {
_mouse->setLuggage(0, 0);
SwordLogic::_scriptVars[OBJECT_HELD] = 0;
refreshMenus = true;
}

View file

@ -35,35 +35,35 @@ SwordMouse::SwordMouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan) {
_resMan = pResMan;
_objMan = pObjMan;
_system = system;
_currentPtr = NULL;
}
void SwordMouse::initialize(void) {
_numObjs = 0;
SwordLogic::_scriptVars[MOUSE_STATUS] = 0; // mouse off and unlocked
_getOff = 0;
_specialPtrId = 0;
_inTopMenu = false;
_mouseOverride = false;
_currentPtrId = _currentLuggageId = 0;
for (uint8 cnt = 0; cnt < 17; cnt++)
_pointers[cnt] = (MousePtr*)_resMan->mouseResOpen(MSE_POINTER + cnt);
for (uint8 cnt = 0; cnt < 17; cnt++) // force res manager to keep mouse
_resMan->resOpen(MSE_POINTER + cnt); // cursors in memory all the time
createPointer(0, 0);
}
void SwordMouse::controlPanel(bool on) { // true on entering cpanel, false when leaving
static uint32 savedPtrId = 0, savedSpecialId = 0;
static uint32 savedPtrId = 0;
if (on) {
savedPtrId = _currentPtrId;
savedSpecialId = _specialPtrId;
_mouseOverride = true;
setLuggage(0, 0);
setPointer(MSE_POINTER, 0);
} else {
_currentPtrId = savedPtrId;
_specialPtrId = savedSpecialId;
_mouseOverride = false;
if (_specialPtrId)
setPointer(_specialPtrId, 0);
else
setPointer(_currentPtrId + MSE_POINTER, 0);
setLuggage(_currentLuggageId, 0);
setPointer(_currentPtrId, 0);
}
}
@ -78,10 +78,6 @@ void SwordMouse::addToList(int id, BsObject *compact) {
_numObjs++;
}
void SwordMouse::flushEvents(void) {
_lastState = _state = 0;
}
void SwordMouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
_state = 0; // all mouse events are flushed after one cycle.
if (_lastState) { // delay all events by one cycle to notice L_button + R_button clicks correctly.
@ -100,13 +96,6 @@ void SwordMouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
_mouseX = x;
_mouseY = y;
if (!(SwordLogic::_scriptVars[MOUSE_STATUS] & 1)) { // no human?
// if the mouse is turned off, I want the menu automatically removed,
// except while in conversation, while examining a menu object or while combining two menu objects!
/*if ((!subject_status)&&(!menu_looking)&&(!second_icon))
{
HideMenu(TOP_MENU);
menu_status=0;
}*/
_numObjs = 0;
return; // no human, so we don't want the mouse engine
}
@ -177,44 +166,88 @@ uint16 SwordMouse::testEvent(void) {
return _state;
}
void SwordMouse::setLuggage(uint32 resId, uint32 rate) {
warning("stub: SwordMouse::setLuggage(%d, %d)", resId, rate);
void SwordMouse::createPointer(uint32 ptrId, uint32 luggageId) {
if (_currentPtr) {
free(_currentPtr);
_currentPtr = NULL;
}
if (ptrId) {
MousePtr *lugg = NULL;
MousePtr *ptr = (MousePtr*)_resMan->openFetchRes(ptrId);
uint16 resSizeX = FROM_LE_16(ptr->sizeX);
uint16 resSizeY = FROM_LE_16(ptr->sizeY);
uint16 noFrames = FROM_LE_16(ptr->numFrames);
if (luggageId) {
lugg = (MousePtr*)_resMan->openFetchRes(luggageId);
resSizeX = MAX(resSizeX, (uint16)((resSizeX / 2) + FROM_LE_16(lugg->sizeX)));
resSizeY = MAX(resSizeY, (uint16)((resSizeY / 2) + FROM_LE_16(lugg->sizeY)));
}
_currentPtr = (MousePtr*)malloc(sizeof(MousePtr) + resSizeX * resSizeY * noFrames);
_currentPtr->hotSpotX = FROM_LE_16(ptr->hotSpotX);
_currentPtr->hotSpotY = FROM_LE_16(ptr->hotSpotY);
_currentPtr->numFrames = noFrames;
_currentPtr->sizeX = resSizeX;
_currentPtr->sizeY = resSizeY;
uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
memset(ptrData, 255, resSizeX * resSizeY * noFrames);
uint8 *dstData = ptrData;
uint8 *srcData = (uint8*)ptr + sizeof(MousePtr);
for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
for (uint32 cnty = 0; cnty < FROM_LE_16(ptr->sizeY); cnty++) {
for (uint32 cntx = 0; cntx < FROM_LE_16(ptr->sizeX); cntx++)
if (srcData[cntx])
dstData[cntx] = srcData[cntx];
srcData += FROM_LE_16(ptr->sizeX);
dstData += resSizeX;
}
dstData += (resSizeY - FROM_LE_16(ptr->sizeY)) * resSizeX;
}
if (luggageId) {
dstData = ptrData + resSizeX - FROM_LE_16(lugg->sizeX);
for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
uint8 *luggSrc = (uint8*)lugg + sizeof(MousePtr);
dstData += (resSizeY - FROM_LE_16(lugg->sizeY)) * resSizeX;
for (uint32 cnty = 0; cnty < FROM_LE_16(lugg->sizeY); cnty++) {
for (uint32 cntx = 0; cntx < FROM_LE_16(lugg->sizeX); cntx++)
if (luggSrc[cntx])
dstData[cntx] = luggSrc[cntx];
dstData += resSizeX;
luggSrc += FROM_LE_16(lugg->sizeX);
}
}
_resMan->resClose(luggageId);
}
_resMan->resClose(ptrId);
}
}
void SwordMouse::setPointer(uint32 resId, uint32 rate) {
if (_specialPtrId) {
_resMan->resClose(_specialPtrId);
_specialPtrId = 0;
}
_currentPtrId = resId;
_frame = 0;
createPointer(resId, _currentLuggageId);
if ((resId == 0) || (!(SwordLogic::_scriptVars[MOUSE_STATUS] & 1) && (!_mouseOverride))) {
_system->set_mouse_cursor(NULL, 0, 0, 0, 0);
_system->show_mouse(false);
} else {
if (resId <= MSE_ARROW9)
_currentPtrId = resId - MSE_POINTER;
else {
_currentPtrId = 0;
_specialPtrId = resId;
_specialPtr = (MousePtr*)_resMan->mouseResOpen(resId);
}
animate();
_system->show_mouse(true);
}
}
void SwordMouse::animate(void) {
MousePtr *currentPtr;
if ((SwordLogic::_scriptVars[MOUSE_STATUS] == 1) || _mouseOverride) {
if (_specialPtrId)
currentPtr = _specialPtr;
else
currentPtr = _pointers[_currentPtrId];
void SwordMouse::setLuggage(uint32 resId, uint32 rate) {
_currentLuggageId = resId;
_frame = 0;
createPointer(_currentPtrId, resId);
}
_frame = (_frame + 1) % currentPtr->numFrames;
uint16 size = currentPtr->sizeX * currentPtr->sizeY;
_system->set_mouse_cursor(currentPtr->data + 0x30 + _frame * size, currentPtr->sizeX, currentPtr->sizeY, currentPtr->hotSpotX, currentPtr->hotSpotY);
void SwordMouse::animate(void) {
if ((SwordLogic::_scriptVars[MOUSE_STATUS] == 1) || _mouseOverride) {
_frame = (_frame + 1) % _currentPtr->numFrames;
uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
ptrData += _frame * _currentPtr->sizeX * _currentPtr->sizeY;
_system->set_mouse_cursor(ptrData, _currentPtr->sizeX, _currentPtr->sizeY, _currentPtr->hotSpotX, _currentPtr->hotSpotY);
}
}
@ -230,11 +263,9 @@ void SwordMouse::fnAddHuman(void) {
if (SwordLogic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
return ;
SwordLogic::_scriptVars[MOUSE_STATUS] = 1;
SwordLogic::_scriptVars[SPECIAL_ITEM] = 0; // _scriptVars is unsigned...
SwordLogic::_scriptVars[SPECIAL_ITEM] = 0;
_getOff = SCR_std_off;
setPointer(MSE_POINTER, 0);
_mouseCount = 3;
}
void SwordMouse::fnBlankMouse(void) {

View file

@ -51,7 +51,7 @@ struct MousePtr {
uint16 sizeY;
uint16 hotSpotX;
uint16 hotSpotY;
uint8 data[2]; // arbitrary number.
uint8 dummyData[0x30];
} GCC_PACK;
#if !defined(__GNUC__)
@ -75,7 +75,7 @@ public:
void animate(void);
void engine(uint16 x, uint16 y, uint16 eventFlags);
uint16 testEvent(void);
void flushEvents(void);
//void flushEvents(void);
void giveCoords(uint16 *x, uint16 *y);
void fnNoHuman(void);
void fnAddHuman(void);
@ -85,7 +85,7 @@ public:
void fnUnlockMouse(void);
void controlPanel(bool on);
private:
MousePtr *_pointers[17];
void createPointer(uint32 ptrId, uint32 luggageId);
OSystem *_system;
SwordLogic *_logic;
SwordMenu *_menu;
@ -94,13 +94,15 @@ private:
ObjectMan *_objMan;
uint16 _mouseX, _mouseY;
uint32 _currentPtrId, _frame;
uint8 _mouseCount;
uint32 _currentPtrId, _currentLuggageId, _frame;
MousePtr *_currentPtr;
//uint8 _mouseCount;
uint16 _numObjs;
uint16 _lastState, _state;
uint32 _getOff;
uint32 _specialPtrId; // for special mouse cursors which aren't in the _pointers[] array.
MousePtr *_specialPtr;
//uint32 _specialPtrId; // for special mouse cursors which aren't in the _pointers[] array.
//MousePtr *_specialPtr;
//MousePtr *_pointers[17];
bool _inTopMenu, _mouseOverride;
};