Some more processKeyboard splitting

svn-id: r24167
This commit is contained in:
Max Horn 2006-10-07 13:31:27 +00:00
parent f3e410a2ac
commit 5f0874ef63
2 changed files with 99 additions and 91 deletions

View file

@ -314,6 +314,7 @@ void ScummEngine::processInput(bool smushMode) {
processKeyboard(smushMode); processKeyboard(smushMode);
} }
#ifndef DISABLE_SCUMM_7_8
void ScummEngine_v8::processKeyboard(bool smushMode) { void ScummEngine_v8::processKeyboard(bool smushMode) {
// If a key script was specified (a V8 feature), and it's trigger // If a key script was specified (a V8 feature), and it's trigger
// key was pressed, run it. // key was pressed, run it.
@ -322,9 +323,38 @@ void ScummEngine_v8::processKeyboard(bool smushMode) {
return; return;
} }
// Fall back to V7 behavior
ScummEngine_v7::processKeyboard(smushMode);
}
void ScummEngine_v7::processKeyboard(bool smushMode) {
// COMI version string is hard coded
// Dig/FT version strings are partly hard coded too
if (_game.version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) {
versionDialog();
return;
}
if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
// Skip cutscene (or active SMUSH video).
if (smushMode) {
if (_game.id == GID_FT)
_insane->escapeKeyHandler();
else
_smushVideoShouldFinish = true;
}
if (!smushMode || _smushVideoShouldFinish)
abortCutscene();
_mouseAndKeyboardStat = _lastKeyHit;
return;
}
// Fall back to V6 behavior // Fall back to V6 behavior
ScummEngine_v6::processKeyboard(smushMode); ScummEngine_v6::processKeyboard(smushMode);
} }
#endif
void ScummEngine_v6::processKeyboard(bool smushMode) { void ScummEngine_v6::processKeyboard(bool smushMode) {
if (_lastKeyHit == 20) { if (_lastKeyHit == 20) {
@ -362,31 +392,22 @@ void ScummEngine_v6::processKeyboard(bool smushMode) {
return; return;
} }
// COMI version string is hard coded
// Dig/FT version strings are partly hard coded too
if (_game.version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) {
versionDialog();
return;
}
// Fall back to default behavior // Fall back to default behavior
ScummEngine::processKeyboard(smushMode); ScummEngine::processKeyboard(smushMode);
} }
void ScummEngine_v2::processKeyboard(bool smushMode) { void ScummEngine_v2::processKeyboard(bool smushMode) {
if ((_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && _lastKeyHit == 27) || if (_lastKeyHit == ' ') { // space
(VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY))) {
abortCutscene();
} else if (_lastKeyHit == ' ') { // space
pauseGame(); pauseGame();
return;
} else if (_lastKeyHit == 314+5) { // F5 } else if (_lastKeyHit == 314+5) { // F5
mainMenuDialog(); mainMenuDialog();
return;
} else if (_lastKeyHit == 314+8) { // F8 } else if (_lastKeyHit == 314+8) { // F8
confirmRestartDialog(); confirmRestartDialog();
return; } else {
if ((_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && _lastKeyHit == 27) ||
(VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == 314+VAR(VAR_CUTSCENEEXIT_KEY))) {
abortCutscene();
} else { } else {
// Fall back to default behavior // Fall back to default behavior
ScummEngine::processKeyboard(smushMode); ScummEngine::processKeyboard(smushMode);
@ -404,6 +425,7 @@ void ScummEngine_v2::processKeyboard(bool smushMode) {
} }
VAR(VAR_KEYPRESS) = _lastKeyHit; VAR(VAR_KEYPRESS) = _lastKeyHit;
} }
}
} }
void ScummEngine_v3::processKeyboard(bool smushMode) { void ScummEngine_v3::processKeyboard(bool smushMode) {
@ -423,32 +445,7 @@ void ScummEngine::processKeyboard(bool smushMode) {
else else
saveloadkey = VAR(VAR_MAINMENU_KEY); saveloadkey = VAR(VAR_MAINMENU_KEY);
if (_lastKeyHit == saveloadkey) {
if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY)) {
confirmRestartDialog();
return;
}
if (VAR_PAUSE_KEY != 0xFF && _lastKeyHit == VAR(VAR_PAUSE_KEY)) {
pauseGame();
return;
}
if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
#ifndef DISABLE_SCUMM_7_8
// Skip cutscene (or active SMUSH video). For the V2 games, which
// normally use F4 for this, we add in a hack that makes escape work,
// too (just for convenience).
if (smushMode) {
if (_game.id == GID_FT)
_insane->escapeKeyHandler();
else
_smushVideoShouldFinish = true;
}
#endif
if (!smushMode || _smushVideoShouldFinish)
abortCutscene();
} else if (_lastKeyHit == saveloadkey) {
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0) if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0); runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0);
@ -456,12 +453,21 @@ void ScummEngine::processKeyboard(bool smushMode) {
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0) if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0); runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
return;
} else if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY)) {
confirmRestartDialog();
} else if (VAR_PAUSE_KEY != 0xFF && _lastKeyHit == VAR(VAR_PAUSE_KEY)) {
pauseGame();
} else if (VAR_TALKSTOP_KEY != 0xFF && _lastKeyHit == VAR(VAR_TALKSTOP_KEY)) { } else if (VAR_TALKSTOP_KEY != 0xFF && _lastKeyHit == VAR(VAR_TALKSTOP_KEY)) {
_talkDelay = 0; _talkDelay = 0;
if (_sound->_sfxMode & 2) if (_sound->_sfxMode & 2)
stopTalk(); stopTalk();
return;
} else {
if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
abortCutscene();
} else if (_lastKeyHit == '[' || _lastKeyHit == ']') { // Change music volume } else if (_lastKeyHit == '[' || _lastKeyHit == ']') { // Change music volume
int vol = ConfMan.getInt("music_volume") / 16; int vol = ConfMan.getInt("music_volume") / 16;
if (_lastKeyHit == ']' && vol < 16) if (_lastKeyHit == ']' && vol < 16)
@ -499,6 +505,7 @@ void ScummEngine::processKeyboard(bool smushMode) {
} }
_mouseAndKeyboardStat = _lastKeyHit; _mouseAndKeyboardStat = _lastKeyHit;
}
} }
} // End of namespace Scumm } // End of namespace Scumm

View file

@ -857,6 +857,7 @@ public:
protected: protected:
virtual void scummLoop_handleSound(); virtual void scummLoop_handleSound();
virtual void scummLoop_handleDrawing(); virtual void scummLoop_handleDrawing();
virtual void processKeyboard(bool smushMode);
virtual void setupScummVars(); virtual void setupScummVars();
virtual void resetScummVars(); virtual void resetScummVars();