Some more processKeyboard splitting

svn-id: r24167
This commit is contained in:
Max Horn 2006-10-07 13:31:27 +00:00
parent f3e410a2ac
commit 5f0874ef63
2 changed files with 99 additions and 91 deletions

View file

@ -314,6 +314,7 @@ void ScummEngine::processInput(bool smushMode) {
processKeyboard(smushMode); processKeyboard(smushMode);
} }
#ifndef DISABLE_SCUMM_7_8
void ScummEngine_v8::processKeyboard(bool smushMode) { void ScummEngine_v8::processKeyboard(bool smushMode) {
// If a key script was specified (a V8 feature), and it's trigger // If a key script was specified (a V8 feature), and it's trigger
// key was pressed, run it. // key was pressed, run it.
@ -322,9 +323,38 @@ void ScummEngine_v8::processKeyboard(bool smushMode) {
return; return;
} }
// Fall back to V7 behavior
ScummEngine_v7::processKeyboard(smushMode);
}
void ScummEngine_v7::processKeyboard(bool smushMode) {
// COMI version string is hard coded
// Dig/FT version strings are partly hard coded too
if (_game.version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) {
versionDialog();
return;
}
if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
// Skip cutscene (or active SMUSH video).
if (smushMode) {
if (_game.id == GID_FT)
_insane->escapeKeyHandler();
else
_smushVideoShouldFinish = true;
}
if (!smushMode || _smushVideoShouldFinish)
abortCutscene();
_mouseAndKeyboardStat = _lastKeyHit;
return;
}
// Fall back to V6 behavior // Fall back to V6 behavior
ScummEngine_v6::processKeyboard(smushMode); ScummEngine_v6::processKeyboard(smushMode);
} }
#endif
void ScummEngine_v6::processKeyboard(bool smushMode) { void ScummEngine_v6::processKeyboard(bool smushMode) {
if (_lastKeyHit == 20) { if (_lastKeyHit == 20) {
@ -362,47 +392,39 @@ void ScummEngine_v6::processKeyboard(bool smushMode) {
return; return;
} }
// COMI version string is hard coded
// Dig/FT version strings are partly hard coded too
if (_game.version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) {
versionDialog();
return;
}
// Fall back to default behavior // Fall back to default behavior
ScummEngine::processKeyboard(smushMode); ScummEngine::processKeyboard(smushMode);
} }
void ScummEngine_v2::processKeyboard(bool smushMode) { void ScummEngine_v2::processKeyboard(bool smushMode) {
if ((_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && _lastKeyHit == 27) || if (_lastKeyHit == ' ') { // space
(VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY))) {
abortCutscene();
} else if (_lastKeyHit == ' ') { // space
pauseGame(); pauseGame();
return;
} else if (_lastKeyHit == 314+5) { // F5 } else if (_lastKeyHit == 314+5) { // F5
mainMenuDialog(); mainMenuDialog();
return;
} else if (_lastKeyHit == 314+8) { // F8 } else if (_lastKeyHit == 314+8) { // F8
confirmRestartDialog(); confirmRestartDialog();
return;
} else { } else {
// Fall back to default behavior
ScummEngine::processKeyboard(smushMode);
}
// Store the input type. So far we can't distinguish if ((_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && _lastKeyHit == 27) ||
// between 1, 3 and 5. (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == 314+VAR(VAR_CUTSCENEEXIT_KEY))) {
// 1) Verb 2) Scene 3) Inv. 4) Key abortCutscene();
// 5) Sentence Bar } else {
// Fall back to default behavior
if (VAR_KEYPRESS != 0xFF && _lastKeyHit) { // Key Input ScummEngine::processKeyboard(smushMode);
if (315 <= _lastKeyHit && _lastKeyHit < 315+12) { }
// Convert F-Keys for V1/V2 games (they start at 1 instead of at 315)
_lastKeyHit -= 314; // Store the input type. So far we can't distinguish
// between 1, 3 and 5.
// 1) Verb 2) Scene 3) Inv. 4) Key
// 5) Sentence Bar
if (VAR_KEYPRESS != 0xFF && _lastKeyHit) { // Key Input
if (315 <= _lastKeyHit && _lastKeyHit < 315+12) {
// Convert F-Keys for V1/V2 games (they start at 1 instead of at 315)
_lastKeyHit -= 314;
}
VAR(VAR_KEYPRESS) = _lastKeyHit;
} }
VAR(VAR_KEYPRESS) = _lastKeyHit;
} }
} }
@ -423,32 +445,7 @@ void ScummEngine::processKeyboard(bool smushMode) {
else else
saveloadkey = VAR(VAR_MAINMENU_KEY); saveloadkey = VAR(VAR_MAINMENU_KEY);
if (_lastKeyHit == saveloadkey) {
if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY)) {
confirmRestartDialog();
return;
}
if (VAR_PAUSE_KEY != 0xFF && _lastKeyHit == VAR(VAR_PAUSE_KEY)) {
pauseGame();
return;
}
if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
#ifndef DISABLE_SCUMM_7_8
// Skip cutscene (or active SMUSH video). For the V2 games, which
// normally use F4 for this, we add in a hack that makes escape work,
// too (just for convenience).
if (smushMode) {
if (_game.id == GID_FT)
_insane->escapeKeyHandler();
else
_smushVideoShouldFinish = true;
}
#endif
if (!smushMode || _smushVideoShouldFinish)
abortCutscene();
} else if (_lastKeyHit == saveloadkey) {
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0) if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0); runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0);
@ -456,49 +453,59 @@ void ScummEngine::processKeyboard(bool smushMode) {
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0) if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0); runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
return;
} else if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY)) {
confirmRestartDialog();
} else if (VAR_PAUSE_KEY != 0xFF && _lastKeyHit == VAR(VAR_PAUSE_KEY)) {
pauseGame();
} else if (VAR_TALKSTOP_KEY != 0xFF && _lastKeyHit == VAR(VAR_TALKSTOP_KEY)) { } else if (VAR_TALKSTOP_KEY != 0xFF && _lastKeyHit == VAR(VAR_TALKSTOP_KEY)) {
_talkDelay = 0; _talkDelay = 0;
if (_sound->_sfxMode & 2) if (_sound->_sfxMode & 2)
stopTalk(); stopTalk();
return;
} else if (_lastKeyHit == '[' || _lastKeyHit == ']') { // Change music volume
int vol = ConfMan.getInt("music_volume") / 16;
if (_lastKeyHit == ']' && vol < 16)
vol++;
else if (_lastKeyHit == '[' && vol > 0)
vol--;
// Display the music volume } else {
ValueDisplayDialog dlg("Music volume: ", 0, 16, vol, ']', '['); if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
vol = runDialog(dlg); abortCutscene();
} else if (_lastKeyHit == '[' || _lastKeyHit == ']') { // Change music volume
int vol = ConfMan.getInt("music_volume") / 16;
if (_lastKeyHit == ']' && vol < 16)
vol++;
else if (_lastKeyHit == '[' && vol > 0)
vol--;
vol *= 16; // Display the music volume
if (vol > Audio::Mixer::kMaxMixerVolume) ValueDisplayDialog dlg("Music volume: ", 0, 16, vol, ']', '[');
vol = Audio::Mixer::kMaxMixerVolume; vol = runDialog(dlg);
ConfMan.setInt("music_volume", vol); vol *= 16;
updateSoundSettings(); if (vol > Audio::Mixer::kMaxMixerVolume)
} else if (_lastKeyHit == '-' || _lastKeyHit == '+') { // Change text speed vol = Audio::Mixer::kMaxMixerVolume;
if (_lastKeyHit == '+' && _defaultTalkDelay > 0)
_defaultTalkDelay--;
else if (_lastKeyHit == '-' && _defaultTalkDelay < 9)
_defaultTalkDelay++;
// Display the talk speed ConfMan.setInt("music_volume", vol);
ValueDisplayDialog dlg("Subtitle speed: ", 0, 9, 9 - _defaultTalkDelay, '+', '-'); updateSoundSettings();
_defaultTalkDelay = 9 - runDialog(dlg); } else if (_lastKeyHit == '-' || _lastKeyHit == '+') { // Change text speed
if (_lastKeyHit == '+' && _defaultTalkDelay > 0)
_defaultTalkDelay--;
else if (_lastKeyHit == '-' && _defaultTalkDelay < 9)
_defaultTalkDelay++;
// Save the new talkspeed value to ConfMan // Display the talk speed
setTalkspeed(_defaultTalkDelay); ValueDisplayDialog dlg("Subtitle speed: ", 0, 9, 9 - _defaultTalkDelay, '+', '-');
_defaultTalkDelay = 9 - runDialog(dlg);
if (VAR_CHARINC != 0xFF) // Save the new talkspeed value to ConfMan
VAR(VAR_CHARINC) = _defaultTalkDelay; setTalkspeed(_defaultTalkDelay);
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
_debugger->attach(); if (VAR_CHARINC != 0xFF)
VAR(VAR_CHARINC) = _defaultTalkDelay;
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
_debugger->attach();
}
_mouseAndKeyboardStat = _lastKeyHit;
} }
_mouseAndKeyboardStat = _lastKeyHit;
} }
} // End of namespace Scumm } // End of namespace Scumm

View file

@ -857,6 +857,7 @@ public:
protected: protected:
virtual void scummLoop_handleSound(); virtual void scummLoop_handleSound();
virtual void scummLoop_handleDrawing(); virtual void scummLoop_handleDrawing();
virtual void processKeyboard(bool smushMode);
virtual void setupScummVars(); virtual void setupScummVars();
virtual void resetScummVars(); virtual void resetScummVars();