Turned InSaveFile & OutSaveFile into simple typedefs

svn-id: r33606
This commit is contained in:
Max Horn 2008-08-04 11:38:25 +00:00
parent c92ee34e45
commit 5f4c9f913f
6 changed files with 16 additions and 18 deletions

View file

@ -39,16 +39,14 @@ namespace Common {
* That typically means "save games", but also includes things like the
* IQ points in Indy3.
*/
//typedef SeekableReadStream InSaveFile;
class InSaveFile : public SeekableReadStream {};
typedef SeekableReadStream InSaveFile;
/**
* A class which allows game engines to save game state data.
* That typically means "save games", but also includes things like the
* IQ points in Indy3.
*/
//typedef WriteStream OutSaveFile;
class OutSaveFile : public WriteStream {};
typedef WriteStream OutSaveFile;
/**

View file

@ -34,8 +34,8 @@
#include "kyra/script.h"
namespace Common {
class InSaveFile;
class OutSaveFile;
class SeekableReadStream;
class WriteStream;
} // end of namespace Common
class KyraMetaEngine;
@ -299,10 +299,10 @@ protected:
kRSHEIoError = 3
};
static kReadSaveHeaderError readSaveHeader(Common::InSaveFile *file, SaveHeader &header);
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *file, SaveHeader &header);
Common::InSaveFile *openSaveForReading(const char *filename, SaveHeader &header);
Common::OutSaveFile *openSaveForWriting(const char *filename, const char *saveName) const;
Common::SeekableReadStream *openSaveForReading(const char *filename, SaveHeader &header);
Common::WriteStream *openSaveForWriting(const char *filename, const char *saveName) const;
};
} // End of namespace Kyra

View file

@ -29,7 +29,7 @@
#include "engines/engine.h"
namespace Common {
class InSaveFile;
class SeekableReadStream;
}
#if defined(_WIN32_WCE) && (_WIN32_WCE <= 300)
@ -112,7 +112,7 @@ public:
void makeGameStateName(int slot, char *buf) const;
int getGameStateSlot(const char *filename) const;
void findGameStateDescriptions(char descriptions[100][32]);
Common::InSaveFile *readGameStateHeader(int slot, GameStateHeader *gsh);
Common::SeekableReadStream *readGameStateHeader(int slot, GameStateHeader *gsh);
enum {
SAVESTATE_CUR_VER = 1,

View file

@ -595,7 +595,7 @@ bool ScummEngine::loadInfos(Common::SeekableReadStream *file, InfoStuff *stuff)
return true;
}
void ScummEngine::saveInfos(Common::OutSaveFile* file) {
void ScummEngine::saveInfos(Common::WriteStream* file) {
SaveInfoSection section;
section.type = MKID_BE('INFO');
section.version = INFOSECTION_VERSION;

View file

@ -31,7 +31,7 @@
namespace Common {
class SeekableReadStream;
class OutSaveFile;
class WriteStream;
}
namespace Scumm {
@ -125,7 +125,7 @@ struct SaveLoadEntry {
class Serializer {
public:
Serializer(Common::SeekableReadStream *in, Common::OutSaveFile *out, uint32 savegameVersion)
Serializer(Common::SeekableReadStream *in, Common::WriteStream *out, uint32 savegameVersion)
: _loadStream(in), _saveStream(out),
_savegameVersion(savegameVersion)
{ }
@ -151,7 +151,7 @@ public:
protected:
Common::SeekableReadStream *_loadStream;
Common::OutSaveFile *_saveStream;
Common::WriteStream *_saveStream;
uint32 _savegameVersion;
void saveArrayOf(void *b, int len, int datasize, byte filetype);

View file

@ -46,7 +46,7 @@ namespace GUI {
using GUI::Dialog;
namespace Common {
class SeekableReadStream;
class OutSaveFile;
class WriteStream;
}
namespace Scumm {
@ -637,8 +637,8 @@ public:
protected:
Graphics::Surface *loadThumbnail(Common::SeekableReadStream *file);
bool loadInfos(Common::SeekableReadStream *file, InfoStuff *stuff);
void saveThumbnail(Common::OutSaveFile *file);
void saveInfos(Common::OutSaveFile* file);
void saveThumbnail(Common::WriteStream *file);
void saveInfos(Common::WriteStream* file);
int32 _engineStartTime;
int32 _pauseStartTime;