Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
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5d562eb3c5
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5fa3985bcb
7 changed files with 201 additions and 49 deletions
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@ -291,6 +291,11 @@ HotspotData::HotspotData(HotspotResource *rec) {
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tickTimeout = READ_LE_UINT16(&rec->tickTimeout);
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tickSequenceOffset = READ_LE_UINT16(&rec->tickSequenceOffset);
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npcSchedule = READ_LE_UINT16(&rec->npcSchedule);
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// Initialise dynamic fields
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delayCtr = 0;
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characterMode = CHARMODE_NONE;
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coveredFlag = false;
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}
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// Hotspot override data
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