DM: Add missing code related to palettes
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6113b75ca9
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5fb1b3e808
4 changed files with 11 additions and 11 deletions
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@ -45,6 +45,7 @@ namespace DM {
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#define C10_DUNGEON_DM 10
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LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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bool L1366_B_FadePalette = true;
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Common::String fileName;
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Common::SaveFileManager *saveFileManager = nullptr;
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Common::InSaveFile *file = nullptr;
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@ -142,15 +143,12 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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_timeline->f233_initTimeline();
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_groupMan->f196_initActiveGroups();
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warning(false, "Disabled code in f435_loadgame");
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#if 0
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if (L1366_B_FadePalette) {
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_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer);
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D26_WaitForVerticalBlank();
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D18_FillScreenBlack();
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f22_delay(1);
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_displayMan->fillScreen(k0_ColorBlack);
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_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen);
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}
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#endif
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} else {
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_g528_saveFormat = dmSaveHeader._saveFormat;
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_g527_platform = dmSaveHeader._platform;
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