DM: Add missing code related to palettes

This commit is contained in:
Bendegúz Nagy 2016-08-11 19:21:23 +02:00
parent 6113b75ca9
commit 5fb1b3e808
4 changed files with 11 additions and 11 deletions

View file

@ -45,6 +45,7 @@ namespace DM {
#define C10_DUNGEON_DM 10
LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
bool L1366_B_FadePalette = true;
Common::String fileName;
Common::SaveFileManager *saveFileManager = nullptr;
Common::InSaveFile *file = nullptr;
@ -142,15 +143,12 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
_timeline->f233_initTimeline();
_groupMan->f196_initActiveGroups();
warning(false, "Disabled code in f435_loadgame");
#if 0
if (L1366_B_FadePalette) {
_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer);
D26_WaitForVerticalBlank();
D18_FillScreenBlack();
f22_delay(1);
_displayMan->fillScreen(k0_ColorBlack);
_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen);
}
#endif
} else {
_g528_saveFormat = dmSaveHeader._saveFormat;
_g527_platform = dmSaveHeader._platform;