DM: Add missing code related to palettes
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6113b75ca9
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5fb1b3e808
4 changed files with 11 additions and 11 deletions
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@ -279,8 +279,10 @@ void DMEngine::f463_initializeGame() {
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void DMEngine::f448_initMemoryManager() {
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warning(false, "STUB METHOD: f448_initMemoryManager");
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_displayMan->f508_buildPaletteChangeCopperList(gK57_PalSwoosh, gK57_PalSwoosh);
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for (uint16 i = 0; i < 16; ++i)
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for (uint16 i = 0; i < 16; ++i) {
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_displayMan->_g347_paletteTopAndBottomScreen[i] = g21_PalDungeonView[0][i];
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_displayMan->_g346_paletteMiddleScreen[i] = g21_PalDungeonView[0][i];
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}
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}
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void DMEngine::f462_startGame() {
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@ -307,6 +309,7 @@ void DMEngine::f462_startGame() {
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f3_processNewPartyMap(_dungeonMan->_g309_partyMapIndex);
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if (!_g298_newGame) {
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_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen);
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_displayMan->_g578_useByteBoxCoordinates = false;
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f22_delay(1);
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_displayMan->D24_fillScreenBox(boxScreenTop, k0_ColorBlack);
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@ -1201,10 +1201,10 @@ byte* DisplayMan::f114_getExplosionBitmap(uint16 explosionAspIndex, uint16 scale
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void DisplayMan::updateScreen() {
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// apply copper
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warning(false, "Top of the screen color is offset as well"); // loop should start from 320 * 30
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for (uint32 i = 0; i < 320 * 170; ++i)
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for (uint32 i = 320 * 30; i < 320 * 170; ++i)
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_g348_bitmapScreen[i] += 16;
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_vm->_system->copyRectToScreen(_g348_bitmapScreen, _screenWidth, 0, 0, _screenWidth, _screenHeight);
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for (uint32 i = 0; i < 320 * 170; ++i) // loop should start from 320 * 30
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for (uint32 i = 320 * 30; i < 320 * 170; ++i) // loop should start from 320 * 30
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_g348_bitmapScreen[i] -= 16;
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_vm->_console->onFrame();
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_vm->_system->updateScreen();
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@ -3740,8 +3740,7 @@ void DisplayMan::f436_STARTEND_FadeToPalette(uint16* P0849_pui_Palette) {
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}
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void DisplayMan::f508_buildPaletteChangeCopperList(uint16* middleScreen, uint16* topAndBottom) {
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// memcpy(_g347_paletteTopAndBottomScreen, topAndBottom, sizeof(uint16) * 16);
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// memcpy(_g346_paletteMiddleScreen, middleScreen, sizeof(uint16) * 16);
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_gK17_paletteFadeFrom = topAndBottom;
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byte colorPalette[32 * 3];
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for (int i = 0; i < 16; ++i) {
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colorPalette[i * 3] = (topAndBottom[i] >> 8) * (256 / 16);
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@ -750,8 +750,8 @@ public:
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void f493_addDerivedBitmap(int16 derivedBitmapIndex); // @ F0493_CACHE_AddDerivedBitmap
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void f480_releaseBlock(uint16 index); // @ F0480_CACHE_ReleaseBlock
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uint16 f431_getDarkenedColor(uint16 RGBcolor);
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void f508_buildPaletteChangeCopperList(uint16* middleScreen, uint16* topAndBottom);
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void f436_STARTEND_FadeToPalette(uint16 *P0849_pui_Palette); // @ F0436_STARTEND_FadeToPalette
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void f508_buildPaletteChangeCopperList(uint16* middleScreen, uint16* topAndBottom); // @ F0508_AMIGA_BuildPaletteChangeCopperList
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void f136_shadeScreenBox(Box* box, Color color) { warning(false, "STUB METHOD: f136_shadeScreenBox"); } // @ F0136_VIDEO_ShadeScreenBox
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};
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@ -45,6 +45,7 @@ namespace DM {
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#define C10_DUNGEON_DM 10
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LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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bool L1366_B_FadePalette = true;
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Common::String fileName;
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Common::SaveFileManager *saveFileManager = nullptr;
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Common::InSaveFile *file = nullptr;
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@ -142,15 +143,12 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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_timeline->f233_initTimeline();
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_groupMan->f196_initActiveGroups();
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warning(false, "Disabled code in f435_loadgame");
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#if 0
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if (L1366_B_FadePalette) {
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_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer);
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D26_WaitForVerticalBlank();
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D18_FillScreenBlack();
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f22_delay(1);
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_displayMan->fillScreen(k0_ColorBlack);
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_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen);
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}
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#endif
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} else {
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_g528_saveFormat = dmSaveHeader._saveFormat;
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_g527_platform = dmSaveHeader._platform;
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