GRAPHICS: Cleanup formatting
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1ee5ef9c6f
commit
5fdf2796d6
1 changed files with 10 additions and 10 deletions
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@ -90,13 +90,13 @@ void Surface::hLine(int x, int y, int x2, uint32 color) {
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if (format.bytesPerPixel == 1) {
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byte *ptr = (byte *)getBasePtr(x, y);
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memset(ptr, (byte)color, x2-x+1);
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memset(ptr, (byte)color, x2 - x + 1);
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} else if (format.bytesPerPixel == 2) {
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uint16 *ptr = (uint16 *)getBasePtr(x, y);
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Common::set_to(ptr, ptr + (x2-x+1), (uint16)color);
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Common::set_to(ptr, ptr + (x2 - x + 1), (uint16)color);
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} else if (format.bytesPerPixel == 4) {
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uint32 *ptr = (uint32 *)getBasePtr(x, y);
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Common::set_to(ptr, ptr + (x2-x+1), color);
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Common::set_to(ptr, ptr + (x2 - x + 1), color);
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} else {
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error("Surface::hLine: bytesPerPixel must be 1, 2, or 4");
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}
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@ -125,7 +125,7 @@ void Surface::vLine(int x, int y, int y2, uint32 color) {
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uint16 *ptr = (uint16 *)getBasePtr(x, y);
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while (y++ <= y2) {
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*ptr = (uint16)color;
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ptr += pitch/2;
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ptr += pitch / 2;
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}
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} else if (format.bytesPerPixel == 4) {
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@ -157,7 +157,7 @@ void Surface::fillRect(Common::Rect r, uint32 color) {
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} else if (format.bytesPerPixel == 4) {
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useMemset = false;
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} else if (format.bytesPerPixel != 1) {
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error("Surface::fillRect: bytesPerPixel must be 1, 2 or 4");
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error("Surface::fillRect: bytesPerPixel must be 1, 2, or 4");
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}
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if (useMemset) {
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@ -171,7 +171,7 @@ void Surface::fillRect(Common::Rect r, uint32 color) {
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uint16 *ptr = (uint16 *)getBasePtr(r.left, r.top);
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while (height--) {
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Common::set_to(ptr, ptr + width, (uint16)color);
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ptr += pitch/2;
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ptr += pitch / 2;
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}
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} else {
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uint32 *ptr = (uint32 *)getBasePtr(r.left, r.top);
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@ -184,10 +184,10 @@ void Surface::fillRect(Common::Rect r, uint32 color) {
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}
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void Surface::frameRect(const Common::Rect &r, uint32 color) {
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hLine(r.left, r.top, r.right-1, color);
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hLine(r.left, r.bottom-1, r.right-1, color);
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vLine(r.left, r.top, r.bottom-1, color);
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vLine(r.right-1, r.top, r.bottom-1, color);
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hLine(r.left, r.top, r.right - 1, color);
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hLine(r.left, r.bottom - 1, r.right - 1, color);
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vLine(r.left, r.top, r.bottom - 1, color);
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vLine(r.right - 1, r.top, r.bottom - 1, color);
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}
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void Surface::move(int dx, int dy, int height) {
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