document BS1 speech/music compression
svn-id: r15547
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3
NEWS
3
NEWS
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@ -36,6 +36,9 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
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Queen:
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- Fixed some issues with the Dreamcast backend.
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Sword1:
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- Added support for compressed speech and music.
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Sword2:
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- Simplified memory/resource management
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- Simplified sound effects handling
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20
README
20
README
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@ -861,10 +861,24 @@ For Flac add --flac and optional parameters, i.e.
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Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
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file to your game dir. You can safely remove the old file.
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7.5.7) Compressing speech/music in Broken Sword 2
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7.5.7) Compressing speech/music in Broken Sword 1
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------ ------------------------------------------
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Use our sword2mp3 util rom the scummvm-tools package to perform this task.
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The sword1mp3 tool from the scummvm-tools package can encode music and speech
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to mp3 as well as Ogg Vorbis.
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Easiest way to encode the files is simply copying the executable into your
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BS1 directory (together with the lame encoder) and run it from there.
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This way, it'll automatically encode everything to mp3.
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Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
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Running "sword1mp3 --vorbis" will compress the files using Ogg Vorbis instead
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of mp3.
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Use "sword1mp3 --help" to get a full list of the options.
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7.5.8) Compressing speech/music in Broken Sword 2
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------ ------------------------------------------
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Use our sword2mp3 util from the scummvm-tools package to perform this task.
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You can choose between multiple target formats, but note that you can only use
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each if ScummVM was compiled with the respective decoder support enabled.
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