document BS1 speech/music compression

svn-id: r15547
This commit is contained in:
Robert Göffringmann 2004-10-14 08:36:04 +00:00
parent 73f89577d6
commit 600087ceae
2 changed files with 20 additions and 3 deletions

3
NEWS
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@ -36,6 +36,9 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling

20
README
View file

@ -861,10 +861,24 @@ For Flac add --flac and optional parameters, i.e.
Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
file to your game dir. You can safely remove the old file.
7.5.7) Compressing speech/music in Broken Sword 2
7.5.7) Compressing speech/music in Broken Sword 1
------ ------------------------------------------
Use our sword2mp3 util rom the scummvm-tools package to perform this task.
The sword1mp3 tool from the scummvm-tools package can encode music and speech
to mp3 as well as Ogg Vorbis.
Easiest way to encode the files is simply copying the executable into your
BS1 directory (together with the lame encoder) and run it from there.
This way, it'll automatically encode everything to mp3.
Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
Running "sword1mp3 --vorbis" will compress the files using Ogg Vorbis instead
of mp3.
Use "sword1mp3 --help" to get a full list of the options.
7.5.8) Compressing speech/music in Broken Sword 2
------ ------------------------------------------
Use our sword2mp3 util from the scummvm-tools package to perform this task.
You can choose between multiple target formats, but note that you can only use
each if ScummVM was compiled with the respective decoder support enabled.