SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint>

svn-id: r40227
This commit is contained in:
Andrew Kurushin 2009-05-01 10:37:41 +00:00
parent bb2540a4d1
commit 600a471122
4 changed files with 41 additions and 36 deletions

View file

@ -411,22 +411,23 @@ int pathLine(Point *pointList, const Point &point1, const Point &point2) {
}
void Actor::nodeToPath() {
int i;
uint i;
int j;
Point point1, point2;
Point *point;
for (i = 0, point = _pathList; i < _pathListAlloced; i++, point++) {
for (j = 0, point = _pathList; j < _pathListAlloced; j++, point++) {
point->x = point->y = PATH_NODE_EMPTY;
}
_pathListIndex = 1;
_pathList[0] = _pathNodeList[0].point;
_pathNodeList[0].link = 0;
for (i = 0; i < (int)_pathNodeList.size() - 1; i++) {
for (i = 0; i < _pathNodeList.size() - 1; i++) {
point1 = _pathNodeList[i].point;
point2 = _pathNodeList[i+1].point;
point2 = _pathNodeList[i + 1].point;
_pathListIndex += pathLine(&_pathList[_pathListIndex], point1, point2);
_pathNodeList[i+1].link = _pathListIndex - 1;
_pathNodeList[i + 1].link = _pathListIndex - 1;
}
_pathListIndex--;
_pathNodeList.back().link = _pathListIndex;
@ -475,7 +476,7 @@ void Actor::removeNodes() {
}
if (scanPathLine(_pathNodeList.back().point, _pathNodeList[i].point)) {
for (j = i + 1; j < _pathNodeList.size()-1; j++) {
for (j = i + 1; j < _pathNodeList.size() - 1; j++) {
_pathNodeList[j].point.x = PATH_NODE_EMPTY;
}
break;
@ -485,11 +486,11 @@ void Actor::removeNodes() {
// Finally, try arbitrary combinations of non-adjacent nodes and see
// if we can skip over any of them.
for (i = 1; i < _pathNodeList.size()-1 - 1; i++) {
for (i = 1; i < _pathNodeList.size() - 2; i++) {
if (_pathNodeList[i].point.x == PATH_NODE_EMPTY) {
continue;
}
for (j = i + 2; j < _pathNodeList.size()-1; j++) {
for (j = i + 2; j < _pathNodeList.size() - 1; j++) {
if (_pathNodeList[j].point.x == PATH_NODE_EMPTY) {
continue;
}
@ -509,7 +510,7 @@ void Actor::condenseNodeList() {
uint i, j, count;
count = _pathNodeList.size();
for (i = 1; i < _pathNodeList.size()-1; i++) {
for (i = 1; i < _pathNodeList.size() - 1; i++) {
if (_pathNodeList[i].point.x == PATH_NODE_EMPTY) {
j = i + 1;
while (_pathNodeList[j].point.x == PATH_NODE_EMPTY) {
@ -518,7 +519,7 @@ void Actor::condenseNodeList() {
_pathNodeList[i] = _pathNodeList[j];
count = i + 1;
_pathNodeList[j].point.x = PATH_NODE_EMPTY;
if (j == _pathNodeList.size()-1) {
if (j == _pathNodeList.size() - 1) {
break;
}
}
@ -535,13 +536,13 @@ void Actor::removePathPoints() {
if (_pathNodeList.size() <= 2)
return;
Common::Array<PathNode> newPathNodeList;
PathNodeList newPathNodeList;
// Add the first node
newPathNodeList.push_back(_pathNodeList.front());
// Process all nodes between the first and the last.
for (i = 1; i < _pathNodeList.size()-1; i++) {
for (i = 1; i < _pathNodeList.size() - 1; i++) {
newPathNodeList.push_back(_pathNodeList[i]);
for (j = 5; j > 0; j--) {
@ -561,10 +562,10 @@ void Actor::removePathPoints() {
if (scanPathLine(point1, point2)) {
for (l = 1; l < newPathNodeList.size(); l++) {
if (start <= newPathNodeList[l].link) {
newPathNodeList.resize(l+1);
newPathNodeList.resize(l + 1);
newPathNodeList.back().point = point1;
newPathNodeList.back().link = start;
newPathNodeList.resize(l+2);
newPathNodeList.resize(l + 2);
break;
}
}
@ -585,7 +586,7 @@ void Actor::removePathPoints() {
// Copy newPathNodeList into _pathNodeList, skipping any duplicate points
_pathNodeList.clear();
for (i = 0; i < newPathNodeList.size(); i++) {
if (newPathNodeList.size()-1 == i || (newPathNodeList[i].point != newPathNodeList[i+1].point)) {
if (((newPathNodeList.size() - 1) == i) || (newPathNodeList[i].point != newPathNodeList[i + 1].point)) {
_pathNodeList.push_back(newPathNodeList[i]);
}
}
@ -593,15 +594,10 @@ void Actor::removePathPoints() {
#ifdef ACTOR_DEBUG
void Actor::drawPathTest() {
int i;
Surface *surface;
surface = _vm->_gfx->getBackBuffer();
if (_debugPoints == NULL) {
return;
}
uint i;
for (i = 0; i < _debugPointsCount; i++) {
*((byte *)surface->pixels + (_debugPoints[i].point.y * surface->pitch) + _debugPoints[i].point.x) = _debugPoints[i].color;
_vm->_gfx->setPixelColor(_debugPoints[i].point.x, _debugPoints[i].point.y, _debugPoints[i].color);
}
}
#endif