Moved the SEQ decoder outside the gfx directory, as it is completely stand alone now and no longer uses any GUI-related code

svn-id: r45153
This commit is contained in:
Filippos Karapetis 2009-10-16 08:26:41 +00:00
parent 788af1b81e
commit 600d5199fc
6 changed files with 7 additions and 8 deletions

View file

@ -87,8 +87,6 @@
<File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" /> <File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" />
<File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" /> <File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" />
<File RelativePath="..\..\engines\sci\gfx\res_view.cpp" /> <File RelativePath="..\..\engines\sci\gfx\res_view.cpp" />
<File RelativePath="..\..\engines\sci\gfx\seq_decoder.cpp" />
<File RelativePath="..\..\engines\sci\gfx\seq_decoder.h" />
</Filter> </Filter>
<Filter Name="gui"> <Filter Name="gui">
<File RelativePath="..\..\engines\sci\gui\gui.cpp" /> <File RelativePath="..\..\engines\sci\gui\gui.cpp" />
@ -160,6 +158,8 @@
<File RelativePath="..\..\engines\sci\resource.h" /> <File RelativePath="..\..\engines\sci\resource.h" />
<File RelativePath="..\..\engines\sci\sci.cpp" /> <File RelativePath="..\..\engines\sci\sci.cpp" />
<File RelativePath="..\..\engines\sci\sci.h" /> <File RelativePath="..\..\engines\sci\sci.h" />
<File RelativePath="..\..\engines\sci\seq_decoder.cpp" />
<File RelativePath="..\..\engines\sci\seq_decoder.h" />
<File RelativePath="..\..\engines\sci\engine\script.cpp" /> <File RelativePath="..\..\engines\sci\engine\script.cpp" />
<File RelativePath="..\..\engines\sci\tools.cpp" /> <File RelativePath="..\..\engines\sci\tools.cpp" />
<File RelativePath="..\..\engines\sci\tools.h" /> <File RelativePath="..\..\engines\sci\tools.h" />

View file

@ -88,8 +88,6 @@
<File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" /> <File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" />
<File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" /> <File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" />
<File RelativePath="..\..\engines\sci\gfx\res_view.cpp" /> <File RelativePath="..\..\engines\sci\gfx\res_view.cpp" />
<File RelativePath="..\..\engines\sci\gfx\seq_decoder.cpp" />
<File RelativePath="..\..\engines\sci\gfx\seq_decoder.h" />
</Filter> </Filter>
<Filter Name="gui"> <Filter Name="gui">
<File RelativePath="..\..\engines\sci\gui\gui.cpp" /> <File RelativePath="..\..\engines\sci\gui\gui.cpp" />
@ -161,6 +159,8 @@
<File RelativePath="..\..\engines\sci\resource.h" /> <File RelativePath="..\..\engines\sci\resource.h" />
<File RelativePath="..\..\engines\sci\sci.cpp" /> <File RelativePath="..\..\engines\sci\sci.cpp" />
<File RelativePath="..\..\engines\sci\sci.h" /> <File RelativePath="..\..\engines\sci\sci.h" />
<File RelativePath="..\..\engines\sci\seq_decoder.cpp" />
<File RelativePath="..\..\engines\sci\seq_decoder.h" />
<File RelativePath="..\..\engines\sci\engine\script.cpp" /> <File RelativePath="..\..\engines\sci\engine\script.cpp" />
<File RelativePath="..\..\engines\sci\tools.cpp" /> <File RelativePath="..\..\engines\sci\tools.cpp" />
<File RelativePath="..\..\engines\sci\tools.h" /> <File RelativePath="..\..\engines\sci\tools.h" />

View file

@ -30,12 +30,12 @@
#include "sci/sci.h" #include "sci/sci.h"
#include "sci/debug.h" // for g_debug_sleeptime_factor #include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/resource.h" #include "sci/resource.h"
#include "sci/seq_decoder.h"
#include "sci/engine/state.h" #include "sci/engine/state.h"
#include "sci/engine/kernel.h" #include "sci/engine/kernel.h"
#include "sci/gfx/gfx_gui.h" #include "sci/gfx/gfx_gui.h"
#include "sci/gfx/gfx_widgets.h" #include "sci/gfx/gfx_widgets.h"
#include "sci/gfx/gfx_state_internal.h" // required for GfxContainer, GfxPort, GfxVisual #include "sci/gfx/gfx_state_internal.h" // required for GfxContainer, GfxPort, GfxVisual
#include "sci/gfx/seq_decoder.h"
#include "sci/gui/gui.h" #include "sci/gui/gui.h"
#include "sci/gui/gui_cursor.h" #include "sci/gui/gui_cursor.h"
#include "sci/gui/gui_screen.h" #include "sci/gui/gui_screen.h"

View file

@ -6,6 +6,7 @@ MODULE_OBJS = \
detection.o \ detection.o \
resource.o \ resource.o \
sci.o \ sci.o \
seq_decoder.o \
tools.o \ tools.o \
vocabulary.o \ vocabulary.o \
engine/game.o \ engine/game.o \
@ -52,7 +53,6 @@ MODULE_OBJS = \
gfx/res_pal.o \ gfx/res_pal.o \
gfx/res_pic.o \ gfx/res_pic.o \
gfx/res_view.o \ gfx/res_view.o \
gfx/seq_decoder.o \
gui/gui.o \ gui/gui.o \
gui/gui_animate.o \ gui/gui_animate.o \
gui/gui_cursor.o \ gui/gui_cursor.o \

View file

@ -31,7 +31,7 @@
#include "graphics/surface.h" #include "graphics/surface.h"
#include "sci/gfx/seq_decoder.h" #include "sci/seq_decoder.h"
namespace Graphics { namespace Graphics {

View file

@ -41,7 +41,6 @@ public:
/** /**
* Load a SEQ encoded video file * Load a SEQ encoded video file
* @param filename the filename to load * @param filename the filename to load
* @param frameDelay the delay between frames, in ms
*/ */
bool loadFile(const char *fileName) { return loadFile(fileName, 10); } bool loadFile(const char *fileName) { return loadFile(fileName, 10); }