Moved the SEQ decoder outside the gfx directory, as it is completely stand alone now and no longer uses any GUI-related code
svn-id: r45153
This commit is contained in:
parent
788af1b81e
commit
600d5199fc
6 changed files with 7 additions and 8 deletions
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@ -87,8 +87,6 @@
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<File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_view.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_view.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\seq_decoder.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\seq_decoder.h" />
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</Filter>
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</Filter>
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<Filter Name="gui">
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<Filter Name="gui">
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<File RelativePath="..\..\engines\sci\gui\gui.cpp" />
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<File RelativePath="..\..\engines\sci\gui\gui.cpp" />
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@ -160,6 +158,8 @@
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<File RelativePath="..\..\engines\sci\resource.h" />
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<File RelativePath="..\..\engines\sci\resource.h" />
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<File RelativePath="..\..\engines\sci\sci.cpp" />
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<File RelativePath="..\..\engines\sci\sci.cpp" />
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<File RelativePath="..\..\engines\sci\sci.h" />
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<File RelativePath="..\..\engines\sci\sci.h" />
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<File RelativePath="..\..\engines\sci\seq_decoder.cpp" />
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<File RelativePath="..\..\engines\sci\seq_decoder.h" />
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<File RelativePath="..\..\engines\sci\engine\script.cpp" />
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<File RelativePath="..\..\engines\sci\engine\script.cpp" />
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<File RelativePath="..\..\engines\sci\tools.cpp" />
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<File RelativePath="..\..\engines\sci\tools.cpp" />
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<File RelativePath="..\..\engines\sci\tools.h" />
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<File RelativePath="..\..\engines\sci\tools.h" />
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@ -88,8 +88,6 @@
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<File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_pal.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_pic.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_view.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\res_view.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\seq_decoder.cpp" />
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<File RelativePath="..\..\engines\sci\gfx\seq_decoder.h" />
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</Filter>
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</Filter>
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<Filter Name="gui">
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<Filter Name="gui">
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<File RelativePath="..\..\engines\sci\gui\gui.cpp" />
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<File RelativePath="..\..\engines\sci\gui\gui.cpp" />
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@ -161,6 +159,8 @@
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<File RelativePath="..\..\engines\sci\resource.h" />
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<File RelativePath="..\..\engines\sci\resource.h" />
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<File RelativePath="..\..\engines\sci\sci.cpp" />
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<File RelativePath="..\..\engines\sci\sci.cpp" />
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<File RelativePath="..\..\engines\sci\sci.h" />
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<File RelativePath="..\..\engines\sci\sci.h" />
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<File RelativePath="..\..\engines\sci\seq_decoder.cpp" />
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<File RelativePath="..\..\engines\sci\seq_decoder.h" />
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<File RelativePath="..\..\engines\sci\engine\script.cpp" />
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<File RelativePath="..\..\engines\sci\engine\script.cpp" />
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<File RelativePath="..\..\engines\sci\tools.cpp" />
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<File RelativePath="..\..\engines\sci\tools.cpp" />
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<File RelativePath="..\..\engines\sci\tools.h" />
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<File RelativePath="..\..\engines\sci\tools.h" />
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@ -30,12 +30,12 @@
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#include "sci/sci.h"
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#include "sci/sci.h"
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#include "sci/debug.h" // for g_debug_sleeptime_factor
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#include "sci/debug.h" // for g_debug_sleeptime_factor
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#include "sci/resource.h"
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#include "sci/resource.h"
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#include "sci/seq_decoder.h"
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#include "sci/engine/state.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/kernel.h"
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#include "sci/gfx/gfx_gui.h"
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#include "sci/gfx/gfx_gui.h"
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#include "sci/gfx/gfx_widgets.h"
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#include "sci/gfx/gfx_widgets.h"
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#include "sci/gfx/gfx_state_internal.h" // required for GfxContainer, GfxPort, GfxVisual
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#include "sci/gfx/gfx_state_internal.h" // required for GfxContainer, GfxPort, GfxVisual
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#include "sci/gfx/seq_decoder.h"
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#include "sci/gui/gui.h"
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#include "sci/gui/gui.h"
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#include "sci/gui/gui_cursor.h"
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#include "sci/gui/gui_cursor.h"
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#include "sci/gui/gui_screen.h"
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#include "sci/gui/gui_screen.h"
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@ -6,6 +6,7 @@ MODULE_OBJS = \
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detection.o \
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detection.o \
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resource.o \
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resource.o \
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sci.o \
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sci.o \
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seq_decoder.o \
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tools.o \
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tools.o \
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vocabulary.o \
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vocabulary.o \
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engine/game.o \
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engine/game.o \
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@ -52,7 +53,6 @@ MODULE_OBJS = \
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gfx/res_pal.o \
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gfx/res_pal.o \
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gfx/res_pic.o \
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gfx/res_pic.o \
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gfx/res_view.o \
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gfx/res_view.o \
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gfx/seq_decoder.o \
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gui/gui.o \
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gui/gui.o \
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gui/gui_animate.o \
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gui/gui_animate.o \
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gui/gui_cursor.o \
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gui/gui_cursor.o \
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@ -31,7 +31,7 @@
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#include "graphics/surface.h"
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#include "graphics/surface.h"
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#include "sci/gfx/seq_decoder.h"
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#include "sci/seq_decoder.h"
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namespace Graphics {
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namespace Graphics {
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@ -41,7 +41,6 @@ public:
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/**
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/**
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* Load a SEQ encoded video file
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* Load a SEQ encoded video file
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* @param filename the filename to load
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* @param filename the filename to load
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* @param frameDelay the delay between frames, in ms
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*/
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*/
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bool loadFile(const char *fileName) { return loadFile(fileName, 10); }
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bool loadFile(const char *fileName) { return loadFile(fileName, 10); }
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