Added --list-saves support for SAGA
svn-id: r33391
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1 changed files with 31 additions and 0 deletions
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@ -148,6 +148,7 @@ public:
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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};
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};
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bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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@ -158,6 +159,36 @@ bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common
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return gd != 0;
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return gd != 0;
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}
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}
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SaveStateList SagaMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringList filenames;
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char saveDesc[SAVE_TITLE_SIZE];
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Common::String pattern = target;
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pattern += ".s??";
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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for (int i = 0; i < 3; i++)
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in->readUint32BE();
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in->read(saveDesc, SAVE_TITLE_SIZE);
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc, *file));
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delete in;
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}
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}
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}
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return saveList;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SAGA)
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#if PLUGIN_ENABLED_DYNAMIC(SAGA)
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REGISTER_PLUGIN_DYNAMIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine);
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REGISTER_PLUGIN_DYNAMIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine);
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#else
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#else
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