JANITORIAL: typos
some in the variable names, some in the comments; no change for the strings that interract with original games assets
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110 changed files with 152 additions and 152 deletions
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@ -146,7 +146,7 @@ void GLTexture::updateArea(const Common::Rect &area, const Graphics::Surface &sr
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// Update the actual texture.
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// Although we have the area of the texture buffer we want to update we
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// cannot take advantage of the left/right boundries here because it is
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// cannot take advantage of the left/right boundaries here because it is
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// not possible to specify a pitch to glTexSubImage2D. To be precise, with
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// plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However,
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// OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left
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