JANITORIAL: typos

some in the variable names, some in the comments;
no change for the strings that interract with original games assets
This commit is contained in:
Alexandre Detiste 2021-10-31 15:10:19 +01:00 committed by Eugene Sandulenko
parent 0b0acecfe6
commit 6044504762
110 changed files with 152 additions and 152 deletions

View file

@ -146,7 +146,7 @@ void GLTexture::updateArea(const Common::Rect &area, const Graphics::Surface &sr
// Update the actual texture.
// Although we have the area of the texture buffer we want to update we
// cannot take advantage of the left/right boundries here because it is
// cannot take advantage of the left/right boundaries here because it is
// not possible to specify a pitch to glTexSubImage2D. To be precise, with
// plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However,
// OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left