GUI: Fix some GUI hacks, add some comments, etc.
* Rename LauncherDialog::selectGame() to selectTarget() * Get rid of the 'temp_selection' ConfMan entry hack * Add some Doxygen comments * Turn a printf(...) into a debug(1,...) * Don't scroll around if 'Mass Add' is cancelled svn-id: r46380
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parent
f692015301
commit
605037342b
4 changed files with 52 additions and 18 deletions
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@ -538,7 +538,7 @@ LauncherDialog::LauncherDialog()
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// Restore last selection
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String last(ConfMan.get("lastselectedgame", ConfigManager::kApplicationDomain));
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selectGame(last);
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selectTarget(last);
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// En-/disable the buttons depending on the list selection
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updateButtons();
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@ -550,12 +550,12 @@ LauncherDialog::LauncherDialog()
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_loadDialog = new SaveLoadChooser("Load game:", "Load");
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}
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void LauncherDialog::selectGame(const String &name) {
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if (!name.empty()) {
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void LauncherDialog::selectTarget(const String &target) {
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if (!target.empty()) {
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int itemToSelect = 0;
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StringList::const_iterator iter;
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for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
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if (name == *iter) {
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if (target == *iter) {
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_list->setSelected(itemToSelect);
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break;
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}
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@ -657,19 +657,17 @@ void LauncherDialog::addGame() {
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if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
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MassAddDialog massAddDlg(_browser->getResult());
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if (_list->getSelected() != -1) {
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// Save current game position, so on cancel cursor will move back
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ConfMan.set("temp_selection", _domains[_list->getSelected()], ConfigManager::kApplicationDomain);
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}
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massAddDlg.runModal();
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// Update the ListWidget and force a redraw
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updateListing();
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// Set cursor to first detected game
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selectGame(ConfMan.get("temp_selection", ConfigManager::kApplicationDomain));
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ConfMan.removeKey("temp_selection", ConfigManager::kApplicationDomain);
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// If new target(s) were added, update the ListWidget and move
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// the selection to to first newly detected game.
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Common::String newTarget = massAddDlg.getFirtAddedTarget();
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if (!newTarget.empty()) {
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updateListing();
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selectTarget(newTarget);
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}
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draw();
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}
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@ -750,7 +748,7 @@ void LauncherDialog::addGame() {
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// Update the ListWidget, select the new item, and force a redraw
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updateListing();
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selectGame(editDialog.getDomain());
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selectTarget(editDialog.getDomain());
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draw();
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} else {
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// User aborted, remove the the new domain again
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@ -840,7 +838,7 @@ void LauncherDialog::editGame(int item) {
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// Update the ListWidget, reselect the edited game and force a redraw
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updateListing();
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selectGame(editDialog.getDomain());
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selectTarget(editDialog.getDomain());
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draw();
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}
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}
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@ -923,7 +921,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
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case kStartCmd:
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case kListItemActivatedCmd:
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case kListItemDoubleClickedCmd:
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// Print out what was selected
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// Start the selected game.
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assert(item >= 0);
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ConfMan.setActiveDomain(_domains[item]);
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close();
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@ -940,9 +938,11 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
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close();
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break;
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case kSearchCmd:
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// Update the active search filter.
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_list->setFilter(_searchWidget->getEditString());
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break;
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case kSearchClearCmd:
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// Reset the active search filter, thus showing all games again
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_searchWidget->setEditString("");
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_list->setFilter("");
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break;
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@ -72,17 +72,44 @@ protected:
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virtual void reflowLayout();
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/**
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* Fill the list widget with all currently configured targets, and trigger
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* a redraw.
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*/
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void updateListing();
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void updateButtons();
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void open();
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void close();
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/**
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* Handle "Add game..." button.
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*/
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virtual void addGame();
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/**
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* Handle "Remove game..." button.
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*/
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void removeGame(int item);
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/**
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* Handle "Edit game..." button.
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*/
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void editGame(int item);
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/**
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* Handle "Load..." button.
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*/
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void loadGame(int item);
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void selectGame(const String &name);
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/**
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* Select the target with the given name in the launcher game list.
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* Also scrolls the list so that the newly selected item is visible.
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*
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* @target name of target to select
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*/
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void selectTarget(const String &target);
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};
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} // End of namespace GUI
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@ -139,7 +139,7 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
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sort(_games.begin(), _games.end(), GameTargetLess());
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// Add all the detected games to the config
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for (GameList::iterator iter = _games.begin(); iter != _games.end(); ++iter) {
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printf(" Added gameid '%s', desc '%s'\n",
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debug(1, " Added gameid '%s', desc '%s'\n",
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(*iter)["gameid"].c_str(),
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(*iter)["description"].c_str());
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(*iter)["gameid"] = addGameToConf(*iter);
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@ -157,6 +157,7 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
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close();
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} else if (cmd == kCancelCmd) {
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// User cancelled, so we don't do anything and just leave.
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_games.clear();
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close();
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} else {
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Dialog::handleCommand(sender, cmd, data);
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@ -44,6 +44,12 @@ public:
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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void handleTickle();
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Common::String getFirtAddedTarget() const {
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if (!_games.empty())
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return _games.front().gameid();
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return Common::String();
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}
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private:
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Common::Stack<Common::FSNode> _scanStack;
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GameList _games;
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