- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, all SCI0-SCI11 games can now be detected correctly from the fallback detector

- Simplified some checks for old script types

svn-id: r43678
This commit is contained in:
Filippos Karapetis 2009-08-23 21:57:30 +00:00
parent e858994060
commit 60af2db2fd
10 changed files with 67 additions and 45 deletions

View file

@ -363,15 +363,12 @@ static const char *argtype_description[] = {
"Arithmetic"
};
Kernel::Kernel(ResourceManager *resmgr, bool minimalLoad) : _resmgr(resmgr) {
Kernel::Kernel(ResourceManager *resmgr) : _resmgr(resmgr) {
memset(&_selectorMap, 0, sizeof(_selectorMap)); // FIXME: Remove this once/if we C++ify selector_map_t
loadSelectorNames();
detectSciFeatures();
if (minimalLoad) // If we're only asked to detect game features, stop here
return;
mapSelectors(); // Map a few special selectors for later use
loadOpcodes();
loadKernelNames();