BACKENDS: Use unique game ID for Discord presence

Append engine ID to ensure uniqueness
This commit is contained in:
SupSuper 2020-09-05 20:41:21 +01:00
parent 43fe44f4bb
commit 60b2c9164b

View file

@ -302,7 +302,8 @@ void OSystem_SDL::engineInit() {
#endif
#ifdef USE_DISCORD
// Set the presence status to the current running engine
_presence->updateStatus(ConfMan.get("gameid"), ConfMan.get("description"));
Common::String qualifiedGameId = Common::String::format("%s-%s", ConfMan.get("engineid").c_str(), ConfMan.get("gameid").c_str());
_presence->updateStatus(qualifiedGameId, ConfMan.get("description"));
#endif
_eventSource->setEngineRunning(true);