AGI: fix warnings
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bd27eeb04b
commit
60cd621b74
4 changed files with 10 additions and 35 deletions
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@ -1042,8 +1042,8 @@ void GfxFont::loadFontAtariST(Common::String fontFilename) {
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uint16 header_MaxWidth = 0;
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uint16 header_MaxHeight = 0;
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uint16 header_Flags = 0;
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uint32 header_OffsetOfCharOffsets = 0;
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uint32 header_OffsetOfFontData = 0;
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//uint32 header_OffsetOfCharOffsets = 0;
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//uint32 header_OffsetOfFontData = 0;
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uint16 header_FormWidth = 0;
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uint16 header_FormHeight = 0;
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uint16 totalCharacterCount = 0;
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@ -1084,8 +1084,8 @@ void GfxFont::loadFontAtariST(Common::String fontFilename) {
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// bit 2 - byte orientation word is high->low
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// bit 3 - mono spaced font
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fontFile.skip(4); // horizontal table offset
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header_OffsetOfCharOffsets = fontFile.readUint32BE();
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header_OffsetOfFontData = fontFile.readUint32BE();
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fontFile.skip(4); // header_OffsetOfCharOffsets = fontFile.readUint32BE();
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fontFile.skip(4); // header_OffsetOfFontData = fontFile.readUint32BE();
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header_FormWidth = fontFile.readUint16BE();
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header_FormHeight = fontFile.readUint16BE();
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fontFile.skip(4); // pointer to next font
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@ -906,7 +906,7 @@ int PictureMgr::draw_FillCheck(int16 x, int16 y) {
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* @param clear clear AGI screen before drawing
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* @param agi256 load an AGI256 picture resource
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*/
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int PictureMgr::decodePicture(int16 resourceNr, bool clear, bool agi256, int16 pic_width, int16 pic_height) {
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int PictureMgr::decodePicture(int16 resourceNr, bool clearScreen, bool agi256, int16 pic_width, int16 pic_height) {
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debugC(8, kDebugLevelResources, "(%d)", resourceNr);
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_patCode = 0;
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@ -924,7 +924,7 @@ int PictureMgr::decodePicture(int16 resourceNr, bool clear, bool agi256, int16 p
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_width = pic_width;
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_height = pic_height;
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if (clear && !agi256) { // 256 color pictures should always fill the whole screen, so no clearing for them.
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if (clearScreen && !agi256) { // 256 color pictures should always fill the whole screen, so no clearing for them.
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_gfx->clear(15, 4); // Clear 16 color AGI screen (Priority 4, color white).
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}
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@ -934,9 +934,9 @@ int PictureMgr::decodePicture(int16 resourceNr, bool clear, bool agi256, int16 p
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drawPictureAGI256();
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}
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if (clear)
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if (clearScreen)
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_vm->clearImageStack();
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_vm->recordImageStackCall(ADD_PIC, resourceNr, clear, agi256, 0, 0, 0, 0);
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_vm->recordImageStackCall(ADD_PIC, resourceNr, clearScreen, agi256, 0, 0, 0, 0);
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return errOK;
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}
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@ -76,7 +76,7 @@ private:
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public:
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void putVirtPixel(int x, int y);
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int decodePicture(int16 resourceNr, bool clear, bool agi256 = false, int16 pic_width = _DEFAULT_WIDTH, int16 pic_height = _DEFAULT_HEIGHT);
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int decodePicture(int16 resourceNr, bool clearScreen, bool agi256 = false, int16 pic_width = _DEFAULT_WIDTH, int16 pic_height = _DEFAULT_HEIGHT);
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int decodePicture(byte* data, uint32 length, int clear, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT);
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int unloadPicture(int);
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void drawPicture();
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@ -81,31 +81,6 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) {
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_textRestoreGameSelectSlot = "\x91 \xAF\xAE\xAC\xAE\xE9\xEC\xEE \xAA\xAB\xA0\xA2\xA8\xE8 \xAA\xE3\xE0\xE1\xAE\xE0\xA0 \xA2\xEB\xA1\xA5\xE0\xA8\xE2\xA5 \xA8\xA3\xE0\xE3, \xAA\xAE\xE2\xAE\xE0\xE3\xEE \xA2\xEB \xA6\xA5\xAB\xA0\xA5\xE2\xA5 \xE1\xE7\xA8\xE2\xA0\xE2\xEC. \x8D\xA0\xA6\xAC\xA8\xE2\xA5 ENTER \xA4\xAB\xEF \xE1\xE7\xA8\xE2\xEB\xA2\xA0\xAD\xA8\xEF \xA8\xA3\xE0\xEB, ESC - \xA4\xAB\xEF \xAE\xE2\xAC\xA5\xAD\xEB.";
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_textRestoreGameError ="\x8E\xE8\xA8\xA1\xAA\xA0 \xA2 \xA7\xA0\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xA8\xA3\xE0\xA5.\nENTER - \xA2\xEB\xE5\xAE\xA4.";
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_textRestoreGameVerify = "\x83\xAE\xE2\xAE\xA2 \xAA \xE1\xE7\xA8\xE2\xEB\xA2\xA0\xAD\xA8\xEE \xA8\xA3\xE0\xEB\x2C\n\xAE\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xAA\xA0\xAA.\n\n%s\n\n\x84\xAB\xEF \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xEF \xAD\xA0\xA6\xAC\xA8\xE2\xA5 ENTER.\nESC - \xAE\xE2\xAC\xA5\xAD\xA0.";
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//Press ENTER to continue...
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//"\x84\xAB\xEF \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xEF \xAD\xA0\xA6\xAC\xA8\xE2\xA5 ENTER\nESC - \xAE\xE2\xAC\xA5\xAD\xA0.";
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// nothing inventory
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// "\xAD\xA8\xE7\xA5\xA3\xAE
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// you are carrying
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// " \x93 \xA2\xA0\xE1 \xA5\xE1\xE2\xEC\x3A "
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// Press enter to select
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// "ENTER - \xA2\xEB\xA1\xAE\xE0, ESC - \xAE\xE2\xAC\xA5\xAD\xA0.";
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// Press a key to return
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// "\x8B\xEE\xA1\xA0\xEF \xAA\xAB\xA0\xA2\xA8\xE8\xA0 - \xA2\xAE\xA7\xA2\xE0\xA0\xE2 \xA2 \xA8\xA3\xE0\xE3";
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// Score %d %d
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// "\x91\xE7\xA5\xE2\x3A %d \xA8\xA7 %d "
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// Sound: on/off
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// "\x87\xA2\xE3\xAA\x3A\xA2%s"
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// "\xAA\xAB "
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// "\xEB\xAA\xAB"
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break;
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default:
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break;
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@ -653,9 +628,9 @@ bool SystemUI::askForSavedGameVerification(const char *verifyText, const char *d
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return true;
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break;
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default:
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return false;
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break;
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}
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return false;
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}
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} // End of namespace Agi
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