GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero.
It won't crash any longer in the case dx = dy = 0.
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1 changed files with 1 additions and 2 deletions
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@ -1967,7 +1967,6 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
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template<typename PixelType>
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void VectorRendererAA<PixelType>::
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drawLineAlg(int x1, int y1, int x2, int y2, uint dx, uint dy, PixelType color) {
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PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
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int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
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int xdir = (x2 > x1) ? 1 : -1;
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@ -1993,7 +1992,7 @@ drawLineAlg(int x1, int y1, int x2, int y2, uint dx, uint dy, PixelType color) {
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this->blendPixelPtr(ptr, color, ~alpha);
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this->blendPixelPtr(ptr + pitch, color, alpha);
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}
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} else {
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} else if (dy != 0) {
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gradient = (dx << 16) / dy;
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error_acc = 0;
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