CLOUD: Add Networking::Client

Keeps current client's state
This commit is contained in:
Alexander Tkachev 2016-06-15 21:36:20 +06:00
parent 0af97e59bc
commit 6126435b64
5 changed files with 205 additions and 34 deletions

View file

@ -0,0 +1,99 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/networking/sdl_net/client.h"
#include "common/textconsole.h"
#include <SDL/SDL_net.h>
namespace Networking {
Client::Client(): _state(INVALID), _set(nullptr), _socket(nullptr) {}
Client::Client(SDLNet_SocketSet set, TCPsocket socket): _state(INVALID), _set(nullptr), _socket(nullptr) {
open(set, socket);
}
Client::~Client() {
close();
}
void Client::open(SDLNet_SocketSet set, TCPsocket socket) {
if (_state != INVALID) close();
_state = READING_HEADERS;
_socket = socket;
_set = set;
if (set) {
int numused = SDLNet_TCP_AddSocket(set, socket);
if (numused == -1) {
error("SDLNet_AddSocket: %s\n", SDLNet_GetError());
}
}
}
void Client::readHeaders() {
if (!_socket) return;
if (!SDLNet_SocketReady(_socket)) return;
const uint32 BUFFER_SIZE = 16 * 1024;
char buffer[BUFFER_SIZE];
int bytes = SDLNet_TCP_Recv(_socket, buffer, BUFFER_SIZE);
if (bytes <= 0) {
warning("Client::readHeaders recv fail");
_state = INVALID;
return;
}
_headers += Common::String(buffer, bytes);
checkIfHeadersEnded();
}
void Client::checkIfHeadersEnded() {
const char *cstr = _headers.c_str();
const char *position = strstr(cstr, "\r\n\r\n");
if (position) _state = READ_HEADERS;
}
void Client::close() {
if (_set) {
if (_socket) {
int numused = SDLNet_TCP_DelSocket(_set, _socket);
if (numused == -1)
error("SDLNet_DelSocket: %s\n", SDLNet_GetError());
}
_set = nullptr;
}
if (_socket) {
SDLNet_TCP_Close(_socket);
_socket = nullptr;
}
_state = INVALID;
}
ClientState Client::state() { return _state; }
Common::String Client::headers() { return _headers; }
} // End of namespace Networking