CLOUD: Add Networking::Client
Keeps current client's state
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5 changed files with 205 additions and 34 deletions
63
backends/networking/sdl_net/client.h
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63
backends/networking/sdl_net/client.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_NETWORKING_SDL_NET_CLIENT_H
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#define BACKENDS_NETWORKING_SDL_NET_CLIENT_H
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#include "common/scummsys.h"
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#include "common/str.h"
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typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
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typedef struct _TCPsocket *TCPsocket;
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namespace Networking {
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enum ClientState {
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INVALID,
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READING_HEADERS,
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READ_HEADERS
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};
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class Client {
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ClientState _state;
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SDLNet_SocketSet _set;
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TCPsocket _socket;
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Common::String _headers;
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void checkIfHeadersEnded();
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public:
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Client();
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Client(SDLNet_SocketSet set, TCPsocket socket);
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virtual ~Client();
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void open(SDLNet_SocketSet set, TCPsocket socket);
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void readHeaders();
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void close();
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ClientState state();
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Common::String headers();
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};
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} // End of namespace Networking
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#endif
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