- little bit more cleanup
- added fixme about Surface::move svn-id: r29442
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3592690b78
commit
616c8357b4
2 changed files with 15 additions and 11 deletions
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@ -22,6 +22,7 @@
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* $Id$
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* $Id$
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*/
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*/
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#include "common/algorithm.h"
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#include "common/util.h"
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#include "common/util.h"
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#include "graphics/primitives.h"
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#include "graphics/primitives.h"
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#include "graphics/surface.h"
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#include "graphics/surface.h"
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@ -78,15 +79,15 @@ void Surface::hLine(int x, int y, int x2, uint32 color) {
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if (x2 >= w)
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if (x2 >= w)
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x2 = w - 1;
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x2 = w - 1;
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if (x2 < x)
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return;
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if (bytesPerPixel == 1) {
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if (bytesPerPixel == 1) {
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byte *ptr = (byte *)getBasePtr(x, y);
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byte *ptr = (byte *)getBasePtr(x, y);
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if (x2 >= x)
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memset(ptr, (byte)color, x2-x+1);
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memset(ptr, (byte)color, x2-x+1);
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} else if (bytesPerPixel == 2) {
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} else if (bytesPerPixel == 2) {
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uint16 *ptr = (uint16 *)getBasePtr(x, y);
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uint16 *ptr = (uint16 *)getBasePtr(x, y);
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while (x++ <= x2) {
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Common::set_to(ptr, ptr + (x2-x+1), (uint16)color);
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*ptr++ = (uint16)color;
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}
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} else {
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} else {
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error("Surface::hLine: bytesPerPixel must be 1 or 2");
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error("Surface::hLine: bytesPerPixel must be 1 or 2");
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}
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}
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@ -122,8 +123,7 @@ void Surface::vLine(int x, int y, int y2, uint32 color) {
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}
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}
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}
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}
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void Surface::fillRect(const Common::Rect &rOld, uint32 color) {
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void Surface::fillRect(Common::Rect r, uint32 color) {
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Common::Rect r(rOld);
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r.clip(w, h);
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r.clip(w, h);
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if (!r.isValidRect())
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if (!r.isValidRect())
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@ -142,9 +142,7 @@ void Surface::fillRect(const Common::Rect &rOld, uint32 color) {
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} else if (bytesPerPixel == 2) {
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} else if (bytesPerPixel == 2) {
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uint16 *ptr = (uint16 *)getBasePtr(r.left, r.top);
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uint16 *ptr = (uint16 *)getBasePtr(r.left, r.top);
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while (height--) {
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while (height--) {
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for (i = 0; i < width; i++) {
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Common::set_to(ptr, ptr + width, (uint16)color);
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ptr[i] = (uint16)color;
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}
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ptr += pitch/2;
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ptr += pitch/2;
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}
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}
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} else {
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} else {
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@ -159,6 +157,11 @@ void Surface::frameRect(const Common::Rect &r, uint32 color) {
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vLine(r.right-1, r.top, r.bottom-1, color);
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vLine(r.right-1, r.top, r.bottom-1, color);
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}
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}
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// FIXME: LordHoto asks why is this in Surface, since this
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// just supports 8bpp surfaces. Looks like someone wants
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// to subclass Surface to add this or it should be extended
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// to support 16bpp (or marked as just working for 8bpp
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// surfaces).
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void Surface::move(int dx, int dy, int height) {
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void Surface::move(int dx, int dy, int height) {
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// Short circuit check - do we have to do anything anyway?
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// Short circuit check - do we have to do anything anyway?
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if ((dx == 0 && dy == 0) || height <= 0)
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if ((dx == 0 && dy == 0) || height <= 0)
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@ -66,8 +66,9 @@ struct Surface {
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void drawLine(int x0, int y0, int x1, int y1, uint32 color);
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void drawLine(int x0, int y0, int x1, int y1, uint32 color);
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void hLine(int x, int y, int x2, uint32 color);
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void hLine(int x, int y, int x2, uint32 color);
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void vLine(int x, int y, int y2, uint32 color);
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void vLine(int x, int y, int y2, uint32 color);
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void fillRect(const Common::Rect &r, uint32 color);
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void fillRect(Common::Rect r, uint32 color);
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void frameRect(const Common::Rect &r, uint32 color);
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void frameRect(const Common::Rect &r, uint32 color);
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// See comment in graphics/surface.cpp about it
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void move(int dx, int dy, int height);
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void move(int dx, int dy, int height);
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};
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};
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