COMMON: Rename Common::set_to to Common::fill.
This makes the name match with the name of the STL function with the same behavior.
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30 changed files with 69 additions and 69 deletions
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@ -287,7 +287,7 @@ void GLESTexture::fillBuffer(uint32 color) {
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((color & 0xff) == ((color >> 8) & 0xff)))
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memset(_pixels, color & 0xff, _surface.pitch * _surface.h);
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else
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Common::set_to(_pixels, _pixels + _surface.pitch * _surface.h,
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Common::fill(_pixels, _pixels + _surface.pitch * _surface.h,
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(uint16)color);
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setDirty();
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