Preliminary BE/Mac support.
To compile on Mac OSX: edit the Makefile and uncomment the OSX LIBS/CXXFLAGS additions (and comment out the -lGL -lGLU line) and edit lua/src/lvm.c to use the Big Endian macro.
This commit is contained in:
parent
6480603d61
commit
617e26091f
9 changed files with 56 additions and 7 deletions
|
@ -691,7 +691,7 @@ void Model::Mesh::draw() const {
|
|||
}
|
||||
|
||||
if (SCREENBLOCKS_GLOBAL == 1)
|
||||
screenBlocksAddRectangle( top, right, left, bottom, bestDepth );
|
||||
screenBlocksAddRectangle( (int)top, (int)right, (int)left, (int)bottom, (int)bestDepth );
|
||||
}
|
||||
/*
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue