Preliminary BE/Mac support.

To compile on Mac OSX: edit the Makefile and uncomment the OSX LIBS/CXXFLAGS additions (and comment out the -lGL -lGLU line)
and edit lua/src/lvm.c to use the Big Endian macro.
This commit is contained in:
Joost Peters 2004-03-21 15:16:57 +00:00
parent 6480603d61
commit 617e26091f
9 changed files with 56 additions and 7 deletions

View file

@ -691,7 +691,7 @@ void Model::Mesh::draw() const {
}
if (SCREENBLOCKS_GLOBAL == 1)
screenBlocksAddRectangle( top, right, left, bottom, bestDepth );
screenBlocksAddRectangle( (int)top, (int)right, (int)left, (int)bottom, (int)bestDepth );
}
/*
glDisable(GL_DEPTH_TEST);