small changes to v1 mask
svn-id: r9779
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a34f8895cb
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61c320d587
2 changed files with 2 additions and 1 deletions
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@ -273,6 +273,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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CHECK_HEAP
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if (_loaded._format == 0x57) {
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v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + v1.y * _numStrips;
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// The v1 costume renderer needs the actor number, which is
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// the same thing as the costume renderer's _dirty_id.
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procC64(_dirty_id);
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@ -1241,7 +1241,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
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#if 0
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// HACK: blit mask(s) onto normal screen. Useful to debug masking
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for (i = 0; i < numzbuf; i++) {
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mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + stripnr + _imgBufOffs[i] + (y * _numStrips);
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mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + x + _imgBufOffs[i] + (y * _numStrips);
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byte *dst = backbuff_ptr;
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byte *dst2 = bgbak_ptr;
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for (int h = 0; h < height; h++) {
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