GRIM: Fix memory leaks related to the emergency built-in font
This commit is contained in:
parent
73e6ae888d
commit
62bf521944
3 changed files with 2 additions and 7 deletions
|
@ -143,9 +143,6 @@ byte *GfxOpenGL::setupScreen(int screenW, int screenH, bool fullscreen) {
|
|||
|
||||
g_system->setWindowCaption("ResidualVM: OpenGL Renderer");
|
||||
|
||||
// Load emergency built-in font
|
||||
loadEmergFont();
|
||||
|
||||
int screenSize = _screenWidth * _screenHeight * 4;
|
||||
_storedDisplay = new byte[screenSize];
|
||||
memset(_storedDisplay, 0, screenSize);
|
||||
|
|
|
@ -257,6 +257,7 @@ GfxOpenGLS::~GfxOpenGLS() {
|
|||
delete _dimPlaneProgram;
|
||||
delete _dimRegionProgram;
|
||||
glDeleteTextures(1, &_storedDisplay);
|
||||
glDeleteTextures(1, &_emergTexture);
|
||||
}
|
||||
|
||||
void GfxOpenGLS::setupZBuffer() {
|
||||
|
@ -422,9 +423,6 @@ byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
|
|||
setupZBuffer();
|
||||
setupShaders();
|
||||
|
||||
// Load emergency built-in font
|
||||
loadEmergFont();
|
||||
|
||||
glViewport(0, 0, _screenWidth, _screenHeight);
|
||||
|
||||
glGenTextures(1, &_storedDisplay);
|
||||
|
|
|
@ -273,6 +273,7 @@ GfxBase *GrimEngine::createRenderer(int screenW, int screenH) {
|
|||
}
|
||||
|
||||
renderer->setupScreen(screenW, screenH, fullscreen);
|
||||
renderer->loadEmergFont();
|
||||
return renderer;
|
||||
}
|
||||
|
||||
|
@ -346,7 +347,6 @@ Common::Error GrimEngine::run() {
|
|||
g_sound = new SoundPlayer();
|
||||
|
||||
g_driver = createRenderer(640, 480);
|
||||
g_driver->loadEmergFont();
|
||||
|
||||
if (getGameType() == GType_MONKEY4 && SearchMan.hasFile("AMWI.m4b")) {
|
||||
// Play EMI Mac Aspyr logo
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue