fixed verbs not saved in non dott games,

implemented a screen effect

svn-id: r3438
This commit is contained in:
Ludvig Strigeus 2001-10-17 10:07:40 +00:00
parent e3efa056d2
commit 632c4cc8b6
4 changed files with 143 additions and 15 deletions

121
gfx.cpp
View file

@ -17,6 +17,10 @@
* *
* Change Log: * Change Log:
* $Log$ * $Log$
* Revision 1.7 2001/10/17 10:07:39 strigeus
* fixed verbs not saved in non dott games,
* implemented a screen effect
*
* Revision 1.6 2001/10/17 07:12:37 strigeus * Revision 1.6 2001/10/17 07:12:37 strigeus
* fixed nasty signed/unsigned bug * fixed nasty signed/unsigned bug
* *
@ -302,7 +306,6 @@ void Scumm::setCursor(int cursor) {
src = cur->data; src = cur->data;
i=16; i=16;
do { do {
/* TODO: endian trouble */
data = ((src[0]<<16) | (src[1]<<8))>>shramount; data = ((src[0]<<16) | (src[1]<<8))>>shramount;
src += 2; src += 2;
mask[0] = (byte)(data>>24); mask[0] = (byte)(data>>24);
@ -569,7 +572,7 @@ void Scumm::unkVirtScreen4(int a) {
switch(a) { switch(a) {
case 1: case 2: case 3: case 1: case 2: case 3:
unkVirtScreen5(a-1); unkScreenEffect7(a-1);
break; break;
case 128: case 128:
unkScreenEffect6(); unkScreenEffect6();
@ -1450,9 +1453,103 @@ int Scumm::findVirtScreen(int y) {
return -1; return -1;
} }
void Scumm::unkVirtScreen5(int a) { void Scumm::unkScreenEffect1() {
/* XXX: not implemented */ /* XXX: not implemented */
warning("stub unkVirtScreen5(%d)", a); warning("stub unkScreenEffect1()");
}
void Scumm::unkScreenEffect2() {
/* XXX: not implemented */
warning("stub unkScreenEffect2()");
}
void Scumm::unkScreenEffect3() {
/* XXX: not implemented */
warning("stub unkScreenEffect3()");
}
void Scumm::unkScreenEffect4() {
/* XXX: not implemented */
warning("stub unkScreenEffect4()");
}
static const int8 screen_eff7_table1[4][16] = {
{1,1,-1,1,-1,1,-1,-1,
1,-1,-1,-1,1,1,1,-1},
{0,1,2,1,2,0,2,1,
2,0,2,1,0,0,0,0},
{-2,-1,0,-1,-2,-1,-2,0
-2,-1,-2,0,0,0,0,0},
{0,-1,-2,-1,-2,0,-2,-1
-2,0,-2,-1,0,0,0,0}
};
static const byte screen_eff7_table2[4][16] = {
{0,0,39,0,39,0,39,24,
0,24,39,24,0,0,0,24},
{0,0,0,0,0,0,0,0,
1,0,1,0,255,0,0,0},
{39,24,39,24,39,24,39,24,
38,24,38,24,255,0,0,0},
{0,24,39,24,39,0,39,24,
38,0,38,24,255,0,0,0}
};
static const byte screen_eff7_table3[4] = {
13,25,25,25
};
void Scumm::unkScreenEffect7(int a) {
int tab_1[16];
int tab_2[16];
int i,j;
int bottom;
int *tab2_ptr;
int l,t,r,b;
for (i=0; i<16; i++) {
tab_1[i] = screen_eff7_table1[a][i];
j = screen_eff7_table2[a][i];
if (j==24)
j = (virtscr[0].height>>3)-1;
tab_2[i] = j;
}
bottom = virtscr[0].height >> 3;
for (j=0; j < screen_eff7_table3[a]; j++) {
for (i=0; i<4; i++) {
l = tab_2[i*4];
t = tab_2[i*4+1];
r = tab_2[i*4+2];
b = tab_2[i*4+3];
if (t==b) {
while (l <= r) {
if (l>=0 && l<40 && (uint)t<(uint)bottom) {
virtscr[0].tdirty[l] = t<<3;
virtscr[0].bdirty[l] = (t+1)<<3;
}
l++;
}
} else {
/* DE92 */
if (l<0 || l>=40 || b<=t)
continue;
if (b>bottom)
b=bottom;
virtscr[0].tdirty[l] = t<<3;
virtscr[0].bdirty[l] = (b+1)<<3;
}
updateDirtyScreen(0);
}
for (i=0; i<16; i++)
tab_2[i] += tab_1[i];
updateScreen(this);
waitForTimer(this);
}
/* XXX: not implemented */
warning("stub unkScreenEffect7(%d)", a);
} }
void Scumm::unkScreenEffect6() { void Scumm::unkScreenEffect6() {
@ -1636,8 +1733,20 @@ void Scumm::palManipulate() {
void Scumm::screenEffect(int effect) { void Scumm::screenEffect(int effect) {
dseg_3DB6 = 1; dseg_3DB6 = 1;
warning("stub screenEffect(%d)",effect); switch(effect) {
/* TODO: not implemented */ case 1:
case 2:
case 3: unkScreenEffect7(effect-1); break;
case 128: unkScreenEffect6(); break;
case 130: unkScreenEffect1(); break;
case 131: unkScreenEffect2(); break;
case 132: unkScreenEffect3(); break;
case 133: unkScreenEffect4(); break;
case 134: unkScreenEffect5(0); break;
case 135: unkScreenEffect5(1); break;
default:
warning("Unknown screen effect, %d", effect);
}
dseg_4EA0 = 1; dseg_4EA0 = 1;
} }

View file

@ -17,6 +17,10 @@
* *
* Change Log: * Change Log:
* $Log$ * $Log$
* Revision 1.4 2001/10/17 10:07:39 strigeus
* fixed verbs not saved in non dott games,
* implemented a screen effect
*
* Revision 1.3 2001/10/16 10:01:47 strigeus * Revision 1.3 2001/10/16 10:01:47 strigeus
* preliminary DOTT support * preliminary DOTT support
* *
@ -287,7 +291,7 @@ void Scumm::saveOrLoad(FILE *inout, bool mode) {
MKLINE(Scumm,gdi.unk4,sleByte), MKLINE(Scumm,gdi.unk4,sleByte),
MKLINE(Scumm,gdi.currentCursor,sleByte), MKLINE(Scumm,gdi.currentCursor,sleByte),
MKLINE(Scumm,dseg_4F8A,sleUint16), MKLINE(Scumm,doEffect,sleUint16), /* Convert to byte */
MKLINE(Scumm,_switchRoomEffect,sleByte), MKLINE(Scumm,_switchRoomEffect,sleByte),
MKLINE(Scumm,_newEffect,sleByte), MKLINE(Scumm,_newEffect,sleByte),
MKLINE(Scumm,_switchRoomEffect2,sleByte), MKLINE(Scumm,_switchRoomEffect2,sleByte),

18
scumm.h
View file

@ -17,6 +17,10 @@
* *
* Change Log: * Change Log:
* $Log$ * $Log$
* Revision 1.11 2001/10/17 10:07:40 strigeus
* fixed verbs not saved in non dott games,
* implemented a screen effect
*
* Revision 1.10 2001/10/17 07:12:37 strigeus * Revision 1.10 2001/10/17 07:12:37 strigeus
* fixed nasty signed/unsigned bug * fixed nasty signed/unsigned bug
* *
@ -604,7 +608,8 @@ struct Scumm {
byte _switchRoomEffect2, _switchRoomEffect; byte _switchRoomEffect2, _switchRoomEffect;
uint16 dseg_4AC2; uint16 dseg_4AC2;
uint16 dseg_4F8A;
bool doEffect;
uint16 _drawBmpX; uint16 _drawBmpX;
uint16 dseg_719E; uint16 dseg_719E;
@ -946,7 +951,7 @@ struct Scumm {
void unkVirtScreen2(); void unkVirtScreen2();
void updateDirtyScreen(int slot); void updateDirtyScreen(int slot);
void unkVirtScreen4(int a); void unkVirtScreen4(int a);
void unkVirtScreen5(int a);
void drawStripToScreen(); void drawStripToScreen();
void restoreMouse(); void restoreMouse();
@ -1351,9 +1356,14 @@ struct Scumm {
void updateDirtyRect(int virt, int left, int right, int top, int bottom, uint16 dirtybits); void updateDirtyRect(int virt, int left, int right, int top, int bottom, uint16 dirtybits);
int findVirtScreen(int y); int findVirtScreen(int y);
void unkScreenEffect6(); void unkScreenEffect1();
void unkScreenEffect2();
void unkScreenEffect3();
void unkScreenEffect4();
void unkScreenEffect5(int a); void unkScreenEffect5(int a);
void unkScreenEffect6();
void unkScreenEffect7(int a);
void playSound(int sound); void playSound(int sound);
void decreaseScriptDelay(int amount); void decreaseScriptDelay(int amount);

View file

@ -17,6 +17,10 @@
* *
* Change Log: * Change Log:
* $Log$ * $Log$
* Revision 1.10 2001/10/17 10:07:40 strigeus
* fixed verbs not saved in non dott games,
* implemented a screen effect
*
* Revision 1.9 2001/10/16 20:31:27 strigeus * Revision 1.9 2001/10/16 20:31:27 strigeus
* misc fixes * misc fixes
* *
@ -60,9 +64,10 @@ void Scumm::initThings() {
_numVariables = 800; _numVariables = 800;
_numBitVariables = 2048; _numBitVariables = 2048;
_numLocalObjects = 200; _numLocalObjects = 200;
_numVerbs = 100;
_inventory = (uint16*)alloc(0x50 * sizeof(uint16)); _inventory = (uint16*)alloc(0x50 * sizeof(uint16));
_verbs = (VerbSlot*)alloc(102 * sizeof(VerbSlot)); _verbs = (VerbSlot*)alloc(100 * sizeof(VerbSlot));
_objs = (ObjectData*)alloc(200 * sizeof(ObjectData)); _objs = (ObjectData*)alloc(200 * sizeof(ObjectData));
_vars = (int16*)alloc(800 * sizeof(int16)); _vars = (int16*)alloc(800 * sizeof(int16));
_bitVars = (byte*)alloc(2048 >> 3); _bitVars = (byte*)alloc(2048 >> 3);
@ -353,9 +358,9 @@ void Scumm::scummMain(int argc, char **argv) {
cyclePalette(); cyclePalette();
palManipulate(); palManipulate();
if (dseg_4F8A) { if (doEffect) {
doEffect = false;
screenEffect(_newEffect); screenEffect(_newEffect);
dseg_4F8A = 0;
clearClickedStatus(); clearClickedStatus();
} }
@ -534,7 +539,7 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
a->moving = 0; a->moving = 0;
} }
dseg_4F8A = 1; doEffect = true;
CHECK_HEAP CHECK_HEAP
} }