some additions + small readability rewrite

svn-id: r10638
This commit is contained in:
Joost Peters 2003-10-06 13:20:29 +00:00
parent 5a1bd7574a
commit 633fb7de0f
3 changed files with 82 additions and 32 deletions

View file

@ -50,7 +50,6 @@ void Logic::initialise() {
_numDescriptions = READ_BE_UINT16(ptr); _numDescriptions = READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
//Object data //Object data
_objectData = new ObjectData[_numObjects + 1]; _objectData = new ObjectData[_numObjects + 1];
//clear first object //clear first object
@ -62,7 +61,7 @@ void Logic::initialise() {
_objectData[0].room = 0; _objectData[0].room = 0;
_objectData[0].state = 0; _objectData[0].state = 0;
_objectData[0].image = 0; _objectData[0].image = 0;
for (i = 1; i < (_numObjects + 1); i++) { for (i = 1; i <= _numObjects; i++) {
_objectData[i].name = (int16)READ_BE_UINT16(ptr); _objectData[i].name = (int16)READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
_objectData[i].x = READ_BE_UINT16(ptr); _objectData[i].x = READ_BE_UINT16(ptr);
@ -83,7 +82,7 @@ void Logic::initialise() {
//Room data //Room data
_roomData = new uint16[_numRooms + 2]; _roomData = new uint16[_numRooms + 2];
for (i = 1; i < (_numRooms + 2); i++) { for (i = 1; i <= (_numRooms + 1); i++) {
_roomData[i] = READ_BE_UINT16(ptr); _roomData[i] = READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
} }
@ -98,7 +97,7 @@ void Logic::initialise() {
else { else {
_sfxName = new uint16[_numRooms + 1]; _sfxName = new uint16[_numRooms + 1];
for (i = 1; i < (_numRooms + 1); i++) { for (i = 1; i <= _numRooms; i++) {
_sfxName[i] = READ_BE_UINT16(ptr); _sfxName[i] = READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
} }
@ -108,15 +107,19 @@ void Logic::initialise() {
_numItems = READ_BE_UINT16(ptr); _numItems = READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
_itemData = new uint16[_numItems + 1][5]; _itemData = new ItemData[_numItems + 1];
for (i = 1; i < (_numItems + 1); i++) { for (i = 1; i <= _numItems; i++) {
_itemData[i][0] = READ_BE_UINT16(ptr); _itemData[i].name = (int16)READ_BE_UINT16(ptr);
ptr += 2;
_itemData[i].description = (int16)READ_BE_UINT16(ptr);
ptr += 2;
_itemData[i].state = (int16)READ_BE_UINT16(ptr);
ptr += 2;
_itemData[i].bobFrame = READ_BE_UINT16(ptr);
ptr += 2;
_itemData[i].sfxDescription = READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
for (j = 1; j < 5; j++) {
_itemData[i][j] = READ_BE_UINT16(ptr);
ptr += 2;
}
} }
//Graphic Image Data //Graphic Image Data
@ -126,7 +129,7 @@ void Logic::initialise() {
_graphicData = new GraphicData[_numGraphics + 1]; _graphicData = new GraphicData[_numGraphics + 1];
for (i = 1; i < (_numGraphics + 1); i++) { for (i = 1; i <= _numGraphics; i++) {
_graphicData[i].x = READ_BE_UINT16(ptr); _graphicData[i].x = READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
_graphicData[i].y = READ_BE_UINT16(ptr); _graphicData[i].y = READ_BE_UINT16(ptr);
@ -143,30 +146,67 @@ void Logic::initialise() {
_areaMax = new int16[_numRooms + 1]; _areaMax = new int16[_numRooms + 1];
_area = new int16[_numRooms + 1][11][8]; _area = new int16[_numRooms + 1][11][8];
for (i = 1; i < (_numRooms + 1); i++) { for (i = 1; i <= _numRooms; i++) {
_objMax[i] = (int16)READ_BE_UINT16(ptr); _objMax[i] = (int16)READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
_areaMax[i] = (int16)READ_BE_UINT16(ptr); _areaMax[i] = (int16)READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
for (j = 1; j < (_areaMax[i] + 1); j++) for (j = 1; j <= _areaMax[i]; j++)
for (k = 0; k < 8; k++) { for (k = 0; k < 8; k++) {
if (j > 11) assert(j < 12);
error("j (%i) too large, _areaMax[i] = %i", j, _areaMax[i]);
_area[i][j][k] = READ_BE_UINT16(ptr); _area[i][j][k] = READ_BE_UINT16(ptr);
ptr += 2; ptr += 2;
} }
} }
_objectBox = new uint16[_numObjects + 1][4]; _objectBox = new Box[_numObjects + 1];
for (i = 1; i < (_numObjects + 1); i++) for (i = 1; i <= _numObjects; i++) {
for (j = 0; j < 4; j++) { _objectBox[i].x1 = READ_BE_UINT16(ptr);
_objectBox[i][j] = READ_BE_UINT16(ptr); ptr += 2;
ptr += 2; _objectBox[i].y1 = READ_BE_UINT16(ptr);
} ptr += 2;
_objectBox[i].x2 = READ_BE_UINT16(ptr);
ptr += 2;
_objectBox[i].y2 = READ_BE_UINT16(ptr);
ptr += 2;
}
//Walk OFF Data
_numWalkOffs = READ_BE_UINT16(ptr);
ptr += 2;
_walkOffData = new WalkOffData[_numWalkOffs + 1];
for (i = 1; i <= _numWalkOffs; i++) {
_walkOffData[i].entryObj = (int16)READ_BE_UINT16(ptr);
ptr += 2;
_walkOffData[i].x = READ_BE_UINT16(ptr);
ptr += 2;
_walkOffData[i].y = READ_BE_UINT16(ptr);
ptr += 2;
}
//Special Object Descriptions
_numObjDesc = READ_BE_UINT16(ptr);
ptr += 2;
_objectDescription = new ObjectDescription[_numObjDesc + 1];
for (i = 1; i <= _numObjDesc; i++) {
_objectDescription[i].field1 = READ_BE_UINT16(ptr);
ptr += 2;
_objectDescription[i].field2 = READ_BE_UINT16(ptr);
ptr += 2;
_objectDescription[i].field3 = READ_BE_UINT16(ptr);
ptr += 2;
_objectDescription[i].field4 = READ_BE_UINT16(ptr);
ptr += 2;
}
//Command List Data
_numWalkOffs = 0;
} }
uint16 Logic::currentRoom() { uint16 Logic::currentRoom() {
@ -201,8 +241,8 @@ uint16 Logic::walkOffCount() {
return _numWalkOffs; return _numWalkOffs;
} }
uint16 *Logic::walkOffData(int index) { WalkOffData *Logic::walkOffData(int index) {
return _walkOffData[index]; return &_walkOffData[index];
} }
GraphicData *Logic::findGraphic(int index) { GraphicData *Logic::findGraphic(int index) {

View file

@ -51,7 +51,7 @@ public:
int16 *area(int index, int subIndex); int16 *area(int index, int subIndex);
uint16 walkOffCount(); uint16 walkOffCount();
uint16 *walkOffData(int index); WalkOffData *walkOffData(int index);
int16 gameState(int index); int16 gameState(int index);
void gameState(int index, int16 newValue); void gameState(int index, int16 newValue);
@ -70,18 +70,20 @@ protected:
uint16 _numObjectBoxes; uint16 _numObjectBoxes;
uint16 _numWalkOffs; uint16 _numWalkOffs;
uint16 _numObjDesc;
uint16 *_roomData; uint16 *_roomData;
uint16 *_sfxName; uint16 *_sfxName;
int16 *_objMax; int16 *_objMax;
int16 *_areaMax; int16 *_areaMax;
uint16 (*_objectBox)[4]; // FIXME: Box *_objectBox; Box *_objectBox;
uint16 (*_itemData)[5]; // FIXME: ItemData *_itemData; ItemData *_itemData;
GraphicData *_graphicData; GraphicData *_graphicData;
ObjectData *_objectData; ObjectData *_objectData;
ObjectDescription *_objectDescription;
uint16 (*_actorData)[12]; // FIXME: ActorData *_actorData; uint16 (*_actorData)[12]; // FIXME: ActorData *_actorData;
int16 (*_area)[11][8]; // FIXME: Area *_area[11]; int16 (*_area)[11][8]; // FIXME: Area *_area[11];
uint16 (*_walkOffData)[3]; // FIXME: WalkOffData *_walkOffData; WalkOffData *_walkOffData;
enum { enum {
GAME_STATE_COUNT = 211 GAME_STATE_COUNT = 211

View file

@ -44,7 +44,7 @@ struct Area {
struct WalkOffData { struct WalkOffData {
int16 entryobj; int16 entryObj;
uint16 x; uint16 x;
uint16 y; uint16 y;
}; };
@ -69,6 +69,14 @@ struct ObjectData {
}; };
struct ObjectDescription {
uint16 field1;
uint16 field2;
uint16 field3;
uint16 field4;
};
struct ItemData { struct ItemData {
int16 name; int16 name;
int16 description; int16 description;