SUPERNOVA: Adds explicitly invalid state for Objects
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2 changed files with 5 additions and 3 deletions
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@ -458,7 +458,8 @@ void GameManager::processInput() {
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}
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/* normal item */
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else {
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for (int i = 0; (_currentRoom->getObject(i)->_name.c_str()[0] != '\0') && (field == -1) && i < kMaxObject; i++) {
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for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) &&
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(field == -1) && i < kMaxObject; i++) {
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click = _currentRoom->getObject(i)->_click;
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if (click != 255) {
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MSNImageDecoder::ClickField *clickField = _vm->_currentImage->_clickField;
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