TINYGL: Implemented alpha interpolation in triangle rasterization routine.
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13 changed files with 320 additions and 163 deletions
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@ -162,7 +162,7 @@ void FrameBuffer::setTexture(const Graphics::PixelBuffer &texture) {
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current_texture = texture;
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}
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void FrameBuffer::setBlendingFactors( int sfactor, int dfactor ) {
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void FrameBuffer::setBlendingFactors(int sfactor, int dfactor) {
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_sourceBlendingFactor = sfactor;
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_destinationBlendingFactor = dfactor;
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}
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