Merge pull request #777 from m-kiewitz/master

SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
This commit is contained in:
Eugene Sandulenko 2016-11-08 00:57:14 +01:00 committed by GitHub
commit 641012a141

View file

@ -110,13 +110,51 @@ SdlEventSource::~SdlEventSource() {
int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
// Keep unicode in case it's regular ASCII text or in case we didn't get a valid keycode
//
// We need to use unicode in those cases, simply because SDL1.x passes us non-layout-adjusted keycodes.
// So unicode is the only way to get layout-adjusted keys.
if (unicode < 0x20) {
// don't use unicode, in case it's control characters
unicode = 0;
} else {
// Use unicode, in case keycode is invalid.
// Umlauts and others will set KEYCODE_INVALID on SDL2, so in such a case always keep unicode.
if (key != Common::KEYCODE_INVALID) {
// keycode is valid, check further also depending on modifiers
if (mod & (KMOD_CTRL | KMOD_ALT)) {
// Ctrl and/or Alt is active
//
// We need to restrict unicode to only up to 0x7E, because on macOS the option/alt key will switch to
// an alternate keyboard, which will cause us to receive Unicode characters for some keys, which are outside
// of the ASCII range (e.g. alt-x will get us U+2248). We need to return 'x' for alt-x, so using unicode
// in that case would break alt-shortcuts.
if (unicode > 0x7E)
unicode = 0; // do not allow any characters above 0x7E
} else {
// We must not restrict as much as when Ctrl/Alt-modifiers are active, otherwise
// we wouldn't let umlauts through for SDL1. For SDL1 umlauts may set for example KEYCODE_QUOTE, KEYCODE_MINUS, etc.
if (unicode > 0xFF)
unicode = 0; // do not allow any characters above 0xFF
}
}
}
// Attention:
// When using SDL1.x, we will get scancodes via sdlKey, that are raw scancodes, so NOT adjusted to keyboard layout/
// mapping. So for example for certain locales, we will get KEYCODE_y, when 'z' is pressed and so on.
// When using SDL2.x however, we will get scancodes based on the keyboard layout.
if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
return key - Common::KEYCODE_F1 + Common::ASCII_F1;
} else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
if ((mod & KMOD_NUM) == 0)
return 0; // In case Num-Lock is NOT enabled, return 0 for ascii, so that directional keys on numpad work
return key - Common::KEYCODE_KP0 + '0';
} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
return key;
} else if (unicode) {
// Return unicode in case it's stil set and wasn't filtered.
return unicode;
} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
return key & ~0x20;