SUPERNOVA: Adjusts init time values
to the approximated ms per tick constant of 55ms.
This commit is contained in:
parent
53c086c341
commit
644a6835e5
1 changed files with 2 additions and 2 deletions
|
@ -225,8 +225,8 @@ void GameManager::initState() {
|
|||
_state._timeSleep = 0;
|
||||
// NOTE: systime() calls int 1A, means it gets number of ticks since midnight.
|
||||
// So, it doesn't matter if we overflow by substraction?
|
||||
_state._timeStarting = _vm->_system->getMillis() - ticksToMsec(917650); // 2 pm
|
||||
_state._timeAlarm = ticksToMsec(458808); // 7 am
|
||||
_state._timeStarting = ticksToMsec(916364); // 2 pm
|
||||
_state._timeAlarm = ticksToMsec(458182); // 7 am
|
||||
_state._timeAlarmSystem = _state._timeAlarm + _state._timeStarting;
|
||||
_state._eventTime = 0xffffffff;
|
||||
_state._shipEnergy = 2135;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue