SCI32: Start implementing kSave for SCI32

This commit is contained in:
Colin Snover 2016-09-09 14:21:33 -05:00
parent c7dacf273e
commit 64dc37cfe2
9 changed files with 213 additions and 57 deletions

View file

@ -772,8 +772,7 @@ SaveStateList SciMetaEngine::listSaves(const char *target) const {
SaveStateDescriptor descriptor(slotNr, meta.name);
if (slotNr == 0) {
// ScummVM auto-save slot, not used by SCI
// SCI does not support auto-saving, but slot 0 is reserved for auto-saving in ScummVM.
// ScummVM auto-save slot
descriptor.setWriteProtectedFlag(true);
} else {
descriptor.setWriteProtectedFlag(false);
@ -795,9 +794,8 @@ SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int sl
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
SaveStateDescriptor descriptor(slotNr, "");
// Do not allow save slot 0 (used for auto-saving) to be deleted or
// overwritten. SCI does not support auto-saving, but slot 0 is reserved for auto-saving in ScummVM.
if (slotNr == 0) {
// ScummVM auto-save slot
descriptor.setWriteProtectedFlag(true);
descriptor.setDeletableFlag(false);
} else {

View file

@ -330,14 +330,23 @@ void listSavegames(Common::Array<SavegameDesc> &saves) {
}
delete in;
const int id = strtol(filename.end() - 3, NULL, 10);
#ifdef ENABLE_SCI32
if (id == kNewGameId) {
continue;
}
#endif
SavegameDesc desc;
desc.id = strtol(filename.end() - 3, NULL, 10);
desc.id = id;
desc.date = meta.saveDate;
// We need to fix date in here, because we save DDMMYYYY instead of
// YYYYMMDD, so sorting wouldn't work
desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
desc.time = meta.saveTime;
desc.version = meta.version;
desc.gameVersion = meta.gameVersion;
if (meta.name.lastChar() == '\n')
meta.name.deleteLastChar();

View file

@ -34,13 +34,18 @@ enum {
_K_FILE_MODE_CREATE = 2
};
/* Maximum length of a savegame name (including terminator character). */
#define SCI_MAX_SAVENAME_LENGTH 0x24
enum {
MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
SCI_MAX_SAVENAME_LENGTH = 36, ///< Maximum length of a savegame name (including terminator character).
MAX_SAVEGAME_NR = 20 ///< Maximum number of savegames
};
#ifdef ENABLE_SCI32
enum {
kAutoSaveId = 0,
kNewGameId = 100
};
#endif
#define VIRTUALFILE_HANDLE_START 32000
#define VIRTUALFILE_HANDLE_SCI32SAVE 32100
#define VIRTUALFILE_HANDLE_SCIAUDIO 32300
@ -53,6 +58,7 @@ struct SavegameDesc {
int time;
int version;
char name[SCI_MAX_SAVENAME_LENGTH];
Common::String gameVersion;
};
class FileHandle {

View file

@ -483,6 +483,12 @@ reg_t kShowMovieWinGetDuration(EngineState *s, int argc, reg_t *argv);
reg_t kShowMovieWinPlayUntilEvent(EngineState *s, int argc, reg_t *argv);
reg_t kShowMovieWinInitDouble(EngineState *s, int argc, reg_t *argv);
reg_t kSave(EngineState *s, int argc, reg_t *argv);
reg_t kSaveSave32(EngineState *s, int argc, reg_t *argv);
reg_t kSaveRestore32(EngineState *s, int argc, reg_t *argv);
reg_t kSaveList32(EngineState *s, int argc, reg_t *argv);
reg_t kSaveCheck32(EngineState *s, int argc, reg_t *argv);
reg_t kSetHotRectangles(EngineState *s, int argc, reg_t *argv);
reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv);
reg_t kListAt(EngineState *s, int argc, reg_t *argv);
@ -615,8 +621,6 @@ reg_t kMorphOn(EngineState *s, int argc, reg_t *argv);
reg_t kText(EngineState *s, int argc, reg_t *argv);
reg_t kTextSize32(EngineState *s, int argc, reg_t *argv);
reg_t kTextWidth(EngineState *s, int argc, reg_t *argv);
reg_t kSave(EngineState *s, int argc, reg_t *argv);
reg_t kAutoSave(EngineState *s, int argc, reg_t *argv);
reg_t kList(EngineState *s, int argc, reg_t *argv);
reg_t kCD(EngineState *s, int argc, reg_t *argv);
reg_t kCheckCD(EngineState *s, int argc, reg_t *argv);

View file

@ -351,15 +351,19 @@ static const SciKernelMapSubEntry kPalCycle_subops[] = {
// version, subId, function-mapping, signature, workarounds
static const SciKernelMapSubEntry kSave_subops[] = {
{ SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r0)", NULL },
{ SIG_SCI32, 1, MAP_CALL(RestoreGame), "[r0]i[r0]", NULL },
{ SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r*)", NULL },
{ SIG_SCI32, 3, MAP_CALL(CheckSaveGame), ".*", NULL },
{ SIG_SCI32, 0, MAP_CALL(SaveSave32), "rir[r0]", NULL },
{ SIG_SCI32, 1, MAP_CALL(SaveRestore32), "ri[r0]", NULL },
// System script 64994 in several SCI2.1mid games (KQ7 2.00b, Phant1,
// PQ:SWAT, SQ6, Torin) calls GetSaveDir with an extra unused argument, and
// it is easier to just handle it here than to bother with creating
// workarounds
{ SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r)", NULL },
{ SIG_SCI32, 3, MAP_CALL(SaveCheck32), "ri[r0]", NULL },
// Subop 4 hasn't been encountered yet
{ SIG_SCI32, 5, MAP_CALL(GetSaveFiles), "rrr", NULL },
{ SIG_SCI32, 5, MAP_CALL(SaveList32), "rrr", NULL },
{ SIG_SCI32, 6, MAP_CALL(MakeSaveCatName), "rr", NULL },
{ SIG_SCI32, 7, MAP_CALL(MakeSaveFileName), "rri", NULL },
{ SIG_SCI32, 8, MAP_CALL(AutoSave), "[o0]", NULL },
{ SIG_SCI32, 8, MAP_EMPTY(GameIsRestarting), ".*", NULL },
SCI_SUBOPENTRY_TERMINATOR
};
@ -628,7 +632,10 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(CheckFreeSpace), SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "r(i)", NULL, NULL },
{ MAP_CALL(CheckFreeSpace), SIG_SCI11, SIGFOR_ALL, "r(i)", NULL, NULL },
{ MAP_CALL(CheckFreeSpace), SIG_SCI16, SIGFOR_ALL, "r", NULL, NULL },
{ MAP_CALL(CheckSaveGame), SIG_EVERYWHERE, ".*", NULL, NULL },
#ifdef ENABLE_SCI32
{ "CheckSaveGame", kSaveCheck32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "ri[r0]", NULL, NULL },
#endif
{ MAP_CALL(CheckSaveGame), SIG_SCI16, SIGFOR_ALL, ".*", NULL, NULL },
{ MAP_CALL(Clone), SIG_EVERYWHERE, "o", NULL, NULL },
{ MAP_CALL(CoordPri), SIG_EVERYWHERE, "i(i)", NULL, NULL },
{ MAP_CALL(CosDiv), SIG_EVERYWHERE, "ii", NULL, NULL },
@ -678,8 +685,13 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(GetMenu), SIG_EVERYWHERE, "i.", NULL, NULL },
{ MAP_CALL(GetMessage), SIG_EVERYWHERE, "iiir", NULL, NULL },
{ MAP_CALL(GetPort), SIG_EVERYWHERE, "", NULL, NULL },
{ MAP_CALL(GetSaveDir), SIG_SCI32, SIGFOR_ALL, "(r*)", NULL, NULL },
{ MAP_CALL(GetSaveDir), SIG_EVERYWHERE, "", NULL, NULL },
#ifdef ENABLE_SCI32
{ MAP_CALL(GetSaveDir), SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "", NULL, NULL },
#endif
{ MAP_CALL(GetSaveDir), SIG_SCI16, SIGFOR_ALL, "", NULL, NULL },
#ifdef ENABLE_SCI32
{ "GetSaveFiles", kSaveList32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "rrr", NULL, NULL },
#endif
{ MAP_CALL(GetSaveFiles), SIG_EVERYWHERE, "rrr", NULL, NULL },
{ MAP_CALL(GetTime), SIG_EVERYWHERE, "(i)", NULL, NULL },
{ MAP_CALL(GlobalToLocal), SIG_SCI16, SIGFOR_ALL, "o", NULL, NULL },
@ -741,9 +753,15 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(ResCheck), SIG_EVERYWHERE, "ii(iiii)", NULL, NULL },
{ MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL },
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
#ifdef ENABLE_SCI32
{ "RestoreGame", kSaveRestore32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "ri[r0]", NULL, NULL },
#endif
{ MAP_CALL(RestoreGame), SIG_EVERYWHERE, "[r0]i[r0]", NULL, NULL },
{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
{ MAP_CALL(SaveGame), SIG_EVERYWHERE, "[r0]i[r0](r0)", NULL, NULL },
#ifdef ENABLE_SCI32
{ "SaveGame", kSaveSave32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "rir[r0]", NULL, NULL },
#endif
{ MAP_CALL(SaveGame), SIG_SCI16, SIGFOR_ALL, "[r0]i[r0](r0)", NULL, NULL },
{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_SCI11, SIGFOR_ALL, "i(i)(i)(i)(iiiiii)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_SCI16, SIGFOR_ALL, "i(i)(i)(i)(i)", NULL, kSetCursor_workarounds },

View file

@ -257,17 +257,22 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
// Torin's autosave system checks for the presence of autosave.cat
// by opening it. Since we don't use .cat files, we instead check
// for autosave.000 or autosave.001.
// for the autosave game.
//
// The same logic is being followed for torinsg.cat - this shows
// the "Open..." button when continuing a game.
// Similar logic is needed for torinsg.cat - this shows the "Open..." button
// when continuing a game if it exists.
//
// This has the added benefit of not detecting an SSCI autosave.cat
// accompanying SSCI autosave files that we wouldn't be able to load.
// TODO: Other games with autosave built in should be included here
if (g_sci->getGameId() == GID_TORIN && (name == "autosave.cat" || name == "torinsg.cat")) {
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
const Common::String pattern = (name == "autosave.cat") ? g_sci->wrapFilename("autosave.###") : g_sci->getSavegamePattern();
bool exists = !saveFileMan->listSavefiles(pattern).empty();
bool exists;
if (name == "autosave.cat") {
exists = !saveFileMan->listSavefiles(g_sci->getSavegameName(0)).empty();
} else {
exists = !saveFileMan->listSavefiles(g_sci->getSavegamePattern()).empty();
}
if (exists) {
// Dummy handle. Torin only checks if this is SIGNAL_REG,
// and calls kFileIOClose on it.
@ -297,12 +302,10 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
// because they didn't want to modify the save/load code to add the extra
// information.
// Each slot in the book then has two strings, the save description and a
// description of the current spot that the player is at. Currently, the
// spot strings are always empty (probably related to the unimplemented
// kString subop 14, which gets called right before this call).
// description of the current spot that the player is at.
// For now, we don't allow the creation of these files, which means that
// all the spot descriptions next to each slot description will be empty
// (they are empty anyway). Until a viable solution is found to handle these
// all the spot descriptions next to each slot description will be empty.
// Until a viable solution is found to handle these
// extra files and until the spot description strings are initialized
// correctly, we resort to virtual files in order to make the load screen
// useable. Without this code it is unusable, as the extra information is
@ -325,7 +328,8 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
Common::Array<SavegameDesc> saves;
listSavegames(saves);
int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START);
int savegameNr = findSavegame(saves, slotNumber);
assert(savegameNr >= 0);
int size = strlen(saves[savegameNr].name) + 2;
char *buf = (char *)malloc(size);
@ -709,6 +713,13 @@ reg_t kSave(EngineState *s, int argc, reg_t *argv) {
#endif
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
// slot 0 is the ScummVM auto-save slot, which is not used by us, but is
// still reserved
enum {
SAVEGAMESLOT_FIRST = 1,
SAVEGAMESLOT_LAST = 99
};
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
int16 virtualId = argv[1].toSint16();
int16 savegameId = -1;
@ -986,10 +997,6 @@ reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
}
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
Common::String game_id = s->_segMan->getString(argv[0]);
debug(3, "kGetSaveFiles(%s)", game_id.c_str());
// Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
// mean new slot instead of overwriting the old one
s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
@ -998,6 +1005,10 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
listSavegames(saves);
uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
Common::String game_id = s->_segMan->getString(argv[0]);
debug(3, "kGetSaveFiles(%s)", game_id.c_str());
reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
if (!slot) {
@ -1024,6 +1035,129 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
}
#ifdef ENABLE_SCI32
reg_t kSaveSave32(EngineState *s, int argc, reg_t *argv) {
const Common::String gameName = s->_segMan->getString(argv[0]);
int16 saveNo = argv[1].toSint16();
const Common::String saveDescription = s->_segMan->getString(argv[2]);
const Common::String gameVersion = argv[3].isNull() ? "" : s->_segMan->getString(argv[3]);
// Auto-save system used by Torin and LSL7
if (gameName == "Autosave" || gameName == "Autosv") {
if (saveNo == 0) {
// Autosave slot 0 is the autosave
} else {
// Autosave slot 1 is a "new game" save
saveNo = kNewGameId;
}
}
assert(gameName == "Autosave" || gameName == "Autosv" || saveNo > 0);
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
const Common::String filename = g_sci->getSavegameName(saveNo);
Common::OutSaveFile *saveStream = saveFileMan->openForSaving(filename);
if (saveStream == nullptr) {
warning("Error opening savegame \"%s\" for writing", filename.c_str());
return NULL_REG;
}
if (!gamestate_save(s, saveStream, saveDescription, gameVersion)) {
warning("Saving the game failed");
saveStream->finalize();
delete saveStream;
return NULL_REG;
}
saveStream->finalize();
if (saveStream->err()) {
warning("Writing the savegame failed");
delete saveStream;
return NULL_REG;
}
delete saveStream;
return TRUE_REG;
}
reg_t kSaveRestore32(EngineState *s, int argc, reg_t *argv) {
const Common::String gameName = s->_segMan->getString(argv[0]);
int16 saveNo = argv[1].toSint16();
const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
if (gameName == "Autosave" || gameName == "Autosv") {
if (saveNo == 0) {
// Autosave slot 0 is the autosave
} else {
// Autosave slot 1 is a "new game" save
saveNo = kNewGameId;
}
}
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
const Common::String filename = g_sci->getSavegameName(saveNo);
Common::SeekableReadStream *saveStream = saveFileMan->openForLoading(filename);
if (saveStream == nullptr) {
warning("Savegame #%d not found", saveNo);
return NULL_REG;
}
gamestate_restore(s, saveStream);
delete saveStream;
gamestate_afterRestoreFixUp(s, saveNo);
return TRUE_REG;
}
reg_t kSaveCheck32(EngineState *s, int argc, reg_t *argv) {
const Common::String gameName = s->_segMan->getString(argv[0]);
int16 saveNo = argv[1].toSint16();
const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
Common::Array<SavegameDesc> saves;
listSavegames(saves);
const int16 saveIndex = findSavegame(saves, saveNo);
if (saveIndex == -1) {
return NULL_REG;
}
const SavegameDesc &save = saves[saveIndex];
if (save.version < MINIMUM_SAVEGAME_VERSION ||
save.version > CURRENT_SAVEGAME_VERSION ||
save.gameVersion != gameVersion) {
return NULL_REG;
}
return TRUE_REG;
}
reg_t kSaveList32(EngineState *s, int argc, reg_t *argv) {
// argv[0] is gameName, used in SSCI as the name of the save game catalogue
// but unused here since ScummVM does not support multiple catalogues
SciArray &descriptions = *s->_segMan->lookupArray(argv[1]);
SciArray &saveIds = *s->_segMan->lookupArray(argv[2]);
Common::Array<SavegameDesc> saves;
listSavegames(saves);
// Normally SSCI limits to 20 games per directory, but ScummVM allows more
// than that
descriptions.resize(SCI_MAX_SAVENAME_LENGTH * saves.size() + 1);
saveIds.resize(saves.size());
for (uint i = 0; i < saves.size(); ++i) {
const SavegameDesc &save = saves[i];
char *target = &descriptions.charAt(SCI_MAX_SAVENAME_LENGTH * i);
Common::strlcpy(target, save.name, SCI_MAX_SAVENAME_LENGTH);
saveIds.int16At(i) = save.id;
}
return make_reg(0, saves.size());
}
reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) {
// Normally, this creates the name of the save catalogue/directory to save into.
@ -1054,17 +1188,6 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
return argv[0];
}
reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) {
// TODO
// This is a timer callback, with 1 parameter: the timer object
// (e.g. "timers").
// It's used for auto-saving (i.e. save every X minutes, by checking
// the elapsed time from the timer object)
// This function has to return something other than 0 to proceed
return TRUE_REG;
}
#endif
} // End of namespace Sci

View file

@ -1009,10 +1009,11 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin
meta.gameObjectOffset = g_sci->getGameObject().getOffset();
// Checking here again
if (s->executionStackBase) {
warning("Cannot save from below kernel function");
return false;
}
// TODO: This breaks Torin autosave, is there actually any reason for it?
// if (s->executionStackBase) {
// warning("Cannot save from below kernel function");
// return false;
// }
Common::Serializer ser(0, fh);
sync_SavegameMetadata(ser, meta);

View file

@ -57,10 +57,6 @@ enum AbortGameState {
kAbortQuitGame = 3
};
// slot 0 is the ScummVM auto-save slot, which is not used by us, but is still reserved
#define SAVEGAMESLOT_FIRST 1
#define SAVEGAMESLOT_LAST 99
// We assume that scripts give us savegameId 0->99 for creating a new save slot
// and savegameId 100->199 for existing save slots. Refer to kfile.cpp
enum {

View file

@ -569,6 +569,7 @@ void SciEngine::patchGameSaveRestore() {
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
case GID_PHANTASMAGORIA: // has custom save/load code
case GID_SHIVERS: // has custom save/load code
case GID_PQSWAT: // has custom save/load code
return;
default:
break;