HDB: Avoid String Buffer Overruns from Save Load Code
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64e2a21a17
1 changed files with 3 additions and 3 deletions
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@ -66,9 +66,9 @@ Common::Error HDBGame::saveGameState(int slot, const Common::String &desc) {
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Graphics::saveThumbnail(*out);
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_saveHeader.fileSlot = 0;
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strcpy(_saveHeader.saveID, saveFileName.c_str());
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Common::strlcpy(_saveHeader.saveID, saveFileName.c_str(), sizeof(_saveHeader.saveID));
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_saveHeader.seconds = _timeSeconds + (_timePlayed / 1000);
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strcpy(_saveHeader.mapName, _inMapName);
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Common::strlcpy(_saveHeader.mapName, _inMapName, sizeof(_saveHeader.mapName));
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// Actual Save Data
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saveGame(out);
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@ -174,7 +174,7 @@ void HDBGame::loadGame(Common::InSaveFile *in) {
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g_hdb->_sound->stopMusic();
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_saveHeader.seconds = _timeSeconds;
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strcpy(_saveHeader.mapName, _inMapName);
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Common::strlcpy(_saveHeader.mapName, _inMapName, sizeof(_saveHeader.mapName));
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// Load Map Object Data
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debug(1, "HDBGame::loadGame: map at %u", in->pos());
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