SCUMM: Move all players to a separate "player" directory

There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
This commit is contained in:
Filippos Karapetis 2013-11-01 06:57:20 +02:00
parent 37d4316a40
commit 651bf89939
39 changed files with 58 additions and 58 deletions

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@ -35,23 +35,23 @@ MODULE_OBJS := \
midiparser_ro.o \
object.o \
palette.o \
player_ad.o \
player_apple2.o \
player_mac.o \
player_mod.o \
player_nes.o \
player_pce.o \
player_sid.o \
player_towns.o \
player_v1.o \
player_v2.o \
player_v2a.o \
player_v2base.o \
player_v2cms.o \
player_v3a.o \
player_v3m.o \
player_v4a.o \
player_v5m.o \
player/ad.o \
player/apple2.o \
player/mac.o \
player/mod.o \
player/nes.o \
player/pce.o \
player/sid.o \
player/towns.o \
player/v1.o \
player/v2.o \
player/v2a.o \
player/v2base.o \
player/v2cms.o \
player/v3a.o \
player/v3m.o \
player/v4a.o \
player/v5m.o \
resource_v2.o \
resource_v3.o \
resource_v4.o \

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@ -20,7 +20,7 @@
*
*/
#include "scumm/player_ad.h"
#include "scumm/player/ad.h"
#include "scumm/imuse/imuse.h"
#include "scumm/scumm.h"
#include "scumm/resource.h"

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@ -21,7 +21,7 @@
*/
#include "engines/engine.h"
#include "scumm/player_apple2.h"
#include "scumm/player/apple2.h"
#include "scumm/scumm.h"
namespace Scumm {

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@ -24,7 +24,7 @@
#include "common/translation.h"
#include "engines/engine.h"
#include "gui/message.h"
#include "scumm/player_mac.h"
#include "scumm/player/mac.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/imuse/imuse.h"

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@ -21,7 +21,7 @@
*/
#include "scumm/player_mod.h"
#include "scumm/player/mod.h"
#include "audio/mixer.h"
#include "audio/rate.h"
#include "audio/decoders/raw.h"

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@ -23,7 +23,7 @@
#ifndef DISABLE_NES_APU
#include "engines/engine.h"
#include "scumm/player_nes.h"
#include "scumm/player/nes.h"
#include "scumm/scumm.h"
#include "audio/mixer.h"

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@ -29,7 +29,7 @@
*/
#include <math.h>
#include "player_pce.h"
#include "scumm/player/pce.h"
#include "common/endian.h"
// PCE sound engine is only used by Loom, which requires 16bit color support

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@ -23,7 +23,7 @@
#ifndef DISABLE_SID
#include "engines/engine.h"
#include "scumm/player_sid.h"
#include "scumm/player/sid.h"
#include "scumm/scumm.h"
#include "audio/mixer.h"

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@ -22,7 +22,7 @@
#include "scumm/sound.h"
#include "scumm/player_towns.h"
#include "scumm/player/towns.h"
namespace Scumm {

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@ -22,7 +22,7 @@
#include "engines/engine.h"
#include "scumm/player_v1.h"
#include "scumm/player/v1.h"
#include "scumm/scumm.h"
namespace Scumm {

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@ -23,7 +23,7 @@
#ifndef SCUMM_PLAYER_V1_H
#define SCUMM_PLAYER_V1_H
#include "scumm/player_v2.h"
#include "scumm/player/v2.h"
namespace Scumm {

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@ -20,7 +20,7 @@
*
*/
#include "scumm/player_v2.h"
#include "scumm/player/v2.h"
#include "scumm/scumm.h"
namespace Scumm {

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@ -23,7 +23,7 @@
#ifndef SCUMM_PLAYER_V2_H
#define SCUMM_PLAYER_V2_H
#include "scumm/player_v2base.h"
#include "scumm/player/v2base.h"
namespace Scumm {

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@ -21,7 +21,7 @@
*/
#include "engines/engine.h"
#include "scumm/player_v2a.h"
#include "scumm/player/v2a.h"
#include "scumm/scumm.h"
namespace Scumm {

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@ -25,7 +25,7 @@
#include "common/scummsys.h"
#include "scumm/music.h"
#include "scumm/player_mod.h"
#include "scumm/player/mod.h"
class Mixer;

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@ -20,7 +20,7 @@
*
*/
#include "scumm/player_v2base.h"
#include "scumm/player/v2base.h"
#include "scumm/scumm.h"
#define FREQ_HZ 236 // Don't change!

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@ -20,7 +20,7 @@
*
*/
#include "scumm/player_v2cms.h"
#include "scumm/player/v2cms.h"
#include "scumm/scumm.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"

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@ -23,7 +23,7 @@
#ifndef SCUMM_PLAYER_V2CMS_H
#define SCUMM_PLAYER_V2CMS_H
#include "scumm/player_v2base.h" // for channel_data
#include "scumm/player/v2base.h" // for channel_data
class CMSEmulator;

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@ -22,7 +22,7 @@
#include "engines/engine.h"
#include "scumm/player_v3a.h"
#include "scumm/player/v3a.h"
#include "scumm/scumm.h"
namespace Scumm {

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@ -25,7 +25,7 @@
#include "common/scummsys.h"
#include "scumm/music.h"
#include "scumm/player_mod.h"
#include "scumm/player/mod.h"
class Mixer;

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@ -91,7 +91,7 @@
#include "common/translation.h"
#include "engines/engine.h"
#include "gui/message.h"
#include "scumm/player_v3m.h"
#include "scumm/player/v3m.h"
#include "scumm/scumm.h"
namespace Scumm {

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@ -27,7 +27,7 @@
#include "common/util.h"
#include "common/mutex.h"
#include "scumm/music.h"
#include "scumm/player_mac.h"
#include "scumm/player/mac.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"

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@ -21,7 +21,7 @@
*/
#include "engines/engine.h"
#include "scumm/player_v4a.h"
#include "scumm/player/v4a.h"
#include "scumm/scumm.h"
#include "common/file.h"

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@ -76,7 +76,7 @@
#include "common/translation.h"
#include "engines/engine.h"
#include "gui/message.h"
#include "scumm/player_v5m.h"
#include "scumm/player/v5m.h"
#include "scumm/scumm.h"
namespace Scumm {

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@ -27,7 +27,7 @@
#include "common/util.h"
#include "common/mutex.h"
#include "scumm/music.h"
#include "scumm/player_mac.h"
#include "scumm/player/mac.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"

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@ -30,7 +30,7 @@
#include "scumm/charset.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse/imuse.h"
#include "scumm/player_towns.h"
#include "scumm/player/towns.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"

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@ -27,7 +27,7 @@
#include "scumm/scumm_v3.h"
#include "scumm/scumm_v5.h"
#include "scumm/sound.h"
#include "scumm/player_towns.h"
#include "scumm/player/towns.h"
#include "scumm/util.h"
#include "scumm/verbs.h"

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@ -45,26 +45,26 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/smush/smush_mixer.h"
#include "scumm/smush/smush_player.h"
#include "scumm/player_towns.h"
#include "scumm/player/towns.h"
#include "scumm/insane/insane.h"
#include "scumm/he/animation_he.h"
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
#include "scumm/he/sound_he.h"
#include "scumm/object.h"
#include "scumm/player_ad.h"
#include "scumm/player_nes.h"
#include "scumm/player_sid.h"
#include "scumm/player_pce.h"
#include "scumm/player_apple2.h"
#include "scumm/player_v1.h"
#include "scumm/player_v2.h"
#include "scumm/player_v2cms.h"
#include "scumm/player_v2a.h"
#include "scumm/player_v3a.h"
#include "scumm/player_v3m.h"
#include "scumm/player_v4a.h"
#include "scumm/player_v5m.h"
#include "scumm/player/ad.h"
#include "scumm/player/nes.h"
#include "scumm/player/sid.h"
#include "scumm/player/pce.h"
#include "scumm/player/apple2.h"
#include "scumm/player/v1.h"
#include "scumm/player/v2.h"
#include "scumm/player/v2cms.h"
#include "scumm/player/v2a.h"
#include "scumm/player/v3a.h"
#include "scumm/player/v3m.h"
#include "scumm/player/v4a.h"
#include "scumm/player/v5m.h"
#include "scumm/resource.h"
#include "scumm/he/resource_he.h"
#include "scumm/scumm_v0.h"

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@ -30,7 +30,7 @@
#include "scumm/file.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/player_towns.h"
#include "scumm/player/towns.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"