GOB: Add Debug Console.
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
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63
engines/gob/console.cpp
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63
engines/gob/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/console.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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namespace Gob {
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GobConsole::GobConsole(GobEngine *vm) : GUI::Debugger(), _vm(vm) {
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DCmd_Register("var", WRAP_METHOD(GobConsole, Cmd_Var));
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}
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GobConsole::~GobConsole() {
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}
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void GobConsole::preEnter() {
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}
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void GobConsole::postEnter() {
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}
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bool GobConsole::Cmd_Var(int argc, const char **argv) {
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if (argc == 1) {
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DebugPrintf("Usage: var <var> (<value>)\n");
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return true;
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}
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uint32 varNum = atoi(argv[1]);
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if (argc > 2) {
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uint32 varVal = atoi(argv[2]);
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_vm->_inter->_variables->writeVar32(varNum, varVal);
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}
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DebugPrintf("%d = %d\n", varNum, _vm->_inter->_variables->readVar32(varNum));
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return true;
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}
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} // End of namespace Gob
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