GOB: Add Debug Console.
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
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6 changed files with 130 additions and 0 deletions
63
engines/gob/console.cpp
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63
engines/gob/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/console.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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namespace Gob {
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GobConsole::GobConsole(GobEngine *vm) : GUI::Debugger(), _vm(vm) {
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DCmd_Register("var", WRAP_METHOD(GobConsole, Cmd_Var));
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}
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GobConsole::~GobConsole() {
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}
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void GobConsole::preEnter() {
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}
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void GobConsole::postEnter() {
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}
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bool GobConsole::Cmd_Var(int argc, const char **argv) {
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if (argc == 1) {
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DebugPrintf("Usage: var <var> (<value>)\n");
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return true;
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}
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uint32 varNum = atoi(argv[1]);
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if (argc > 2) {
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uint32 varVal = atoi(argv[2]);
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_vm->_inter->_variables->writeVar32(varNum, varVal);
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}
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DebugPrintf("%d = %d\n", varNum, _vm->_inter->_variables->readVar32(varNum));
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return true;
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}
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} // End of namespace Gob
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52
engines/gob/console.h
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52
engines/gob/console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_CONSOLE_H
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#define GOB_CONSOLE_H
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#include "gui/debugger.h"
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namespace Gob {
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class GobEngine;
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class GobConsole : public GUI::Debugger {
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public:
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GobConsole(GobEngine *vm);
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virtual ~GobConsole(void);
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protected:
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virtual void preEnter();
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virtual void postEnter();
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private:
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GobEngine *_vm;
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bool Cmd_Var(int argc, const char **argv);
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};
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} // End of namespace Mohawk
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#endif
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@ -136,6 +136,8 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
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_copyProtection = ConfMan.getBool("copy_protection");
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_copyProtection = ConfMan.getBool("copy_protection");
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_console = new GobConsole(this);
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DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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@ -153,6 +155,8 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
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}
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}
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GobEngine::~GobEngine() {
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GobEngine::~GobEngine() {
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delete _console;
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deinitGameParts();
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deinitGameParts();
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}
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}
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@ -32,6 +32,8 @@
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#include "engines/engine.h"
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#include "engines/engine.h"
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#include "gob/console.h"
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namespace GUI {
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namespace GUI {
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class StaticTextWidget;
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class StaticTextWidget;
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}
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}
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@ -62,6 +64,7 @@ class PalAnim;
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class Scenery;
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class Scenery;
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class Util;
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class Util;
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class SaveLoad;
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class SaveLoad;
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class GobConsole;
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#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
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#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
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#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
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#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
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@ -152,6 +155,7 @@ private:
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GameType _gameType;
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GameType _gameType;
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int32 _features;
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int32 _features;
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Common::Platform _platform;
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Common::Platform _platform;
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GobConsole *_console;
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uint32 _pauseStart;
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uint32 _pauseStart;
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@ -221,6 +225,8 @@ public:
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bool isTrueColor() const;
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bool isTrueColor() const;
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bool isDemo() const;
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bool isDemo() const;
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GUI::Debugger *getDebugger() { return _console; }
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const Graphics::PixelFormat &getPixelFormat() const;
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const Graphics::PixelFormat &getPixelFormat() const;
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GobEngine(OSystem *syst);
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GobEngine(OSystem *syst);
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MODULE := engines/gob
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MODULE := engines/gob
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MODULE_OBJS := \
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MODULE_OBJS := \
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console.o \
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dataio.o \
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dataio.o \
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detection.o \
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detection.o \
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draw.o \
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draw.o \
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@ -121,6 +121,10 @@ void Util::processInput(bool scroll) {
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_fastMode ^= 2;
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_fastMode ^= 2;
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else if (event.kbd.keycode == Common::KEYCODE_p)
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else if (event.kbd.keycode == Common::KEYCODE_p)
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_vm->pauseGame();
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_vm->pauseGame();
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else if (event.kbd.keycode == Common::KEYCODE_d) {
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_vm->getDebugger()->attach();
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_vm->getDebugger()->onFrame();
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}
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break;
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break;
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}
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}
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addKeyToBuffer(event.kbd);
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addKeyToBuffer(event.kbd);
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