GOB: Add Debug Console.

This allows interactive control of debug flags and variables and provides a base to allow
for commands to aid in tracking down script bugs which are tricky to replicate.

svn-id: r53398
This commit is contained in:
David Turner 2010-10-13 03:49:54 +00:00
parent 07abe3d603
commit 6527c01cb5
6 changed files with 130 additions and 0 deletions

63
engines/gob/console.cpp Normal file
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@ -0,0 +1,63 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/console.h"
#include "gob/gob.h"
#include "gob/inter.h"
namespace Gob {
GobConsole::GobConsole(GobEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("var", WRAP_METHOD(GobConsole, Cmd_Var));
}
GobConsole::~GobConsole() {
}
void GobConsole::preEnter() {
}
void GobConsole::postEnter() {
}
bool GobConsole::Cmd_Var(int argc, const char **argv) {
if (argc == 1) {
DebugPrintf("Usage: var <var> (<value>)\n");
return true;
}
uint32 varNum = atoi(argv[1]);
if (argc > 2) {
uint32 varVal = atoi(argv[2]);
_vm->_inter->_variables->writeVar32(varNum, varVal);
}
DebugPrintf("%d = %d\n", varNum, _vm->_inter->_variables->readVar32(varNum));
return true;
}
} // End of namespace Gob

52
engines/gob/console.h Normal file
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@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_CONSOLE_H
#define GOB_CONSOLE_H
#include "gui/debugger.h"
namespace Gob {
class GobEngine;
class GobConsole : public GUI::Debugger {
public:
GobConsole(GobEngine *vm);
virtual ~GobConsole(void);
protected:
virtual void preEnter();
virtual void postEnter();
private:
GobEngine *_vm;
bool Cmd_Var(int argc, const char **argv);
};
} // End of namespace Mohawk
#endif

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@ -136,6 +136,8 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
_copyProtection = ConfMan.getBool("copy_protection");
_console = new GobConsole(this);
DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
@ -153,6 +155,8 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
}
GobEngine::~GobEngine() {
delete _console;
deinitGameParts();
}

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@ -32,6 +32,8 @@
#include "engines/engine.h"
#include "gob/console.h"
namespace GUI {
class StaticTextWidget;
}
@ -62,6 +64,7 @@ class PalAnim;
class Scenery;
class Util;
class SaveLoad;
class GobConsole;
#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
@ -152,6 +155,7 @@ private:
GameType _gameType;
int32 _features;
Common::Platform _platform;
GobConsole *_console;
uint32 _pauseStart;
@ -221,6 +225,8 @@ public:
bool isTrueColor() const;
bool isDemo() const;
GUI::Debugger *getDebugger() { return _console; }
const Graphics::PixelFormat &getPixelFormat() const;
GobEngine(OSystem *syst);

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@ -1,6 +1,7 @@
MODULE := engines/gob
MODULE_OBJS := \
console.o \
dataio.o \
detection.o \
draw.o \

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@ -121,6 +121,10 @@ void Util::processInput(bool scroll) {
_fastMode ^= 2;
else if (event.kbd.keycode == Common::KEYCODE_p)
_vm->pauseGame();
else if (event.kbd.keycode == Common::KEYCODE_d) {
_vm->getDebugger()->attach();
_vm->getDebugger()->onFrame();
}
break;
}
addKeyToBuffer(event.kbd);