GOB: Add Debug Console.
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
This commit is contained in:
parent
07abe3d603
commit
6527c01cb5
6 changed files with 130 additions and 0 deletions
63
engines/gob/console.cpp
Normal file
63
engines/gob/console.cpp
Normal file
|
@ -0,0 +1,63 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "gob/console.h"
|
||||
#include "gob/gob.h"
|
||||
#include "gob/inter.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
GobConsole::GobConsole(GobEngine *vm) : GUI::Debugger(), _vm(vm) {
|
||||
DCmd_Register("var", WRAP_METHOD(GobConsole, Cmd_Var));
|
||||
}
|
||||
|
||||
GobConsole::~GobConsole() {
|
||||
}
|
||||
|
||||
void GobConsole::preEnter() {
|
||||
}
|
||||
|
||||
void GobConsole::postEnter() {
|
||||
}
|
||||
|
||||
bool GobConsole::Cmd_Var(int argc, const char **argv) {
|
||||
if (argc == 1) {
|
||||
DebugPrintf("Usage: var <var> (<value>)\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 varNum = atoi(argv[1]);
|
||||
|
||||
if (argc > 2) {
|
||||
uint32 varVal = atoi(argv[2]);
|
||||
_vm->_inter->_variables->writeVar32(varNum, varVal);
|
||||
}
|
||||
|
||||
DebugPrintf("%d = %d\n", varNum, _vm->_inter->_variables->readVar32(varNum));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
52
engines/gob/console.h
Normal file
52
engines/gob/console.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_CONSOLE_H
|
||||
#define GOB_CONSOLE_H
|
||||
|
||||
#include "gui/debugger.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
class GobEngine;
|
||||
|
||||
class GobConsole : public GUI::Debugger {
|
||||
public:
|
||||
GobConsole(GobEngine *vm);
|
||||
virtual ~GobConsole(void);
|
||||
|
||||
protected:
|
||||
virtual void preEnter();
|
||||
virtual void postEnter();
|
||||
|
||||
private:
|
||||
GobEngine *_vm;
|
||||
|
||||
bool Cmd_Var(int argc, const char **argv);
|
||||
};
|
||||
|
||||
} // End of namespace Mohawk
|
||||
|
||||
#endif
|
|
@ -136,6 +136,8 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
|
|||
|
||||
_copyProtection = ConfMan.getBool("copy_protection");
|
||||
|
||||
_console = new GobConsole(this);
|
||||
|
||||
DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
|
||||
DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
|
||||
DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
|
||||
|
@ -153,6 +155,8 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
|
|||
}
|
||||
|
||||
GobEngine::~GobEngine() {
|
||||
delete _console;
|
||||
|
||||
deinitGameParts();
|
||||
}
|
||||
|
||||
|
|
|
@ -32,6 +32,8 @@
|
|||
|
||||
#include "engines/engine.h"
|
||||
|
||||
#include "gob/console.h"
|
||||
|
||||
namespace GUI {
|
||||
class StaticTextWidget;
|
||||
}
|
||||
|
@ -62,6 +64,7 @@ class PalAnim;
|
|||
class Scenery;
|
||||
class Util;
|
||||
class SaveLoad;
|
||||
class GobConsole;
|
||||
|
||||
#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
|
||||
#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
|
||||
|
@ -152,6 +155,7 @@ private:
|
|||
GameType _gameType;
|
||||
int32 _features;
|
||||
Common::Platform _platform;
|
||||
GobConsole *_console;
|
||||
|
||||
uint32 _pauseStart;
|
||||
|
||||
|
@ -221,6 +225,8 @@ public:
|
|||
bool isTrueColor() const;
|
||||
bool isDemo() const;
|
||||
|
||||
GUI::Debugger *getDebugger() { return _console; }
|
||||
|
||||
const Graphics::PixelFormat &getPixelFormat() const;
|
||||
|
||||
GobEngine(OSystem *syst);
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
MODULE := engines/gob
|
||||
|
||||
MODULE_OBJS := \
|
||||
console.o \
|
||||
dataio.o \
|
||||
detection.o \
|
||||
draw.o \
|
||||
|
|
|
@ -121,6 +121,10 @@ void Util::processInput(bool scroll) {
|
|||
_fastMode ^= 2;
|
||||
else if (event.kbd.keycode == Common::KEYCODE_p)
|
||||
_vm->pauseGame();
|
||||
else if (event.kbd.keycode == Common::KEYCODE_d) {
|
||||
_vm->getDebugger()->attach();
|
||||
_vm->getDebugger()->onFrame();
|
||||
}
|
||||
break;
|
||||
}
|
||||
addKeyToBuffer(event.kbd);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue